/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_MSG_STREAM_H #define RAYPP_MSG_STREAM_H #include "config/config.h" namespace RAYPP { /** \class MSG_STREAM kernel/msg_stream.h A utility for redirecting output streams. */ class MSG_STREAM { private: ostream *ost; public: /*! */ MSG_STREAM () : ost (0) {} /*! */ MSG_STREAM (ostream &s) : ost (&s) {} /*! */ void SetTo (ostream &s) { ost = &s; } /*! */ void SetToNull () { ost = 0; } template MSG_STREAM &operator<< (const T &data) { if (ost) (*ost) << data; return *this; } MSG_STREAM &operator<< (ostream &(data)(ostream&)) { if (ost) (*ost) << data; return *this; } }; } // namespace RAYPP #endif