/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_RENDERER_H #define RAYPP_RENDERER_H #include "config/config.h" #include "kernel/initable.h" #include "kernel/colour.h" #include "kernel/light_array.h" namespace RAYPP { class RAY; /** \class RENDERER kernel/renderer.h kernel/renderer.h Prototype for all renderers. */ class RENDERER: public INITABLE { public: /*! */ virtual COLOUR Trace_Ray (const RAY &Ray) const = 0; /*! */ virtual COLOUR Get_Pixel (float8 u, float8 v, float8 du, float8 dv) const = 0; /*! */ virtual COLOUR Trace_Camera_Ray (float8 u, float8 v) const = 0; /*! */ virtual void Calc_Illumination (const VECTOR &Loc, const COLOUR &Imp, INCIDENT_ARRAY &Arr) const = 0; }; } // namespace RAYPP #endif