/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_WORLD_H #define RAYPP_WORLD_H #include "config/config.h" #include "kernel/initable.h" #include "kernel/colour.h" namespace RAYPP { class RAY; class VECTOR; class INSIDE_INFO; class SHADING_INFO; class LIGHT_ARRAY; /** \class WORLD kernel/world.h kernel/world.h A class holding the scene description. */ class WORLD: public INITABLE { public: /*! */ virtual void Get_Surrounding_Volume (const VECTOR &Loc, INSIDE_INFO &result) const = 0; /*! */ virtual bool Get_Next_Intersection (const RAY &Ray, float8 &dist, SHADING_INFO &result) const = 0; /*! */ virtual void Get_Lights (const VECTOR &Loc, LIGHT_ARRAY &result) const = 0; /*! */ virtual COLOUR Get_Background (const VECTOR &Dir) const = 0; }; } // namespace RAYPP #endif