/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_AMBIENT_LIGHT_H #define RAYPP_AMBIENT_LIGHT_H #include "kernel/kernel.h" namespace RAYPP { class AMBIENT_LIGHT: public LIGHT { private: COLOUR Colour; public: AMBIENT_LIGHT () : Colour (float4(0.2),float4(0.2),float4(0.2)) {} AMBIENT_LIGHT (const COLOUR &Col) : Colour (Col) {} virtual void Transform (const TRANSFORM &) {} virtual void Cast_Light (const VECTOR &, LIGHT_ARRAY &Arr) const { Arr.Ambient += Colour; } void Set_Colour (const COLOUR &Col) { cni(); Colour = Col; } }; } // namespace RAYPP #endif