/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #include "lights/pointlight.h" namespace RAYPP { extern HANDLE World; POINTLIGHT::POINTLIGHT () : Location (0,0,0), Colour (1,1,1) {} POINTLIGHT::POINTLIGHT (const VECTOR &Loc, const COLOUR &Col) : Location (Loc), Colour (Col) {} //virtual void POINTLIGHT::Init () { if (initialized) return; World->Get_Surrounding_Volume (Location, MyVolume); initialized = true; } //virtual void POINTLIGHT::Transform (const TRANSFORM &trans) { cni(); Location = trans.TransPoint (Location); } //virtual void POINTLIGHT::Cast_Light (const VECTOR &Pos, LIGHT_ARRAY &Arr) const { ci(); COLOUR Col = Colour / (Pos - Location).SquaredLength(); if (!Col.TooSmall()) Arr.push_back (LIGHT_ENTRY (Col, Location, MyVolume)); } void POINTLIGHT::Set_Colour (const COLOUR &new_col) { cni(); Colour = new_col; } void POINTLIGHT::Set_Location (const VECTOR &new_loc) { cni(); Location = new_loc; } } // namespace RAYPP