/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_PPM_OUTPUT_H #define RAYPP_PPM_OUTPUT_H #include "kernel/kernel.h" namespace RAYPP { class PPM_OUTPUT: public OUTPUT { private: uint4 xres, yres; float4 igamma; string filename; public: PPM_OUTPUT (); PPM_OUTPUT (uint4 xpix, uint4 ypix, const string& name, float4 gamma = float4(1.0)); virtual void Init (); virtual void Render () const; void Set_Resolution (uint4 xpix, uint4 ypix); void Set_Gamma (float4 gam); void Set_Filename (const string &name); }; } // namespace RAYPP #endif