/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #include "kernel/globals.h" #include "kernel/handle.h" #include "worlds/scene.h" #include "renderers/raytracer.h" #include "outputs/tga_output.h" #include "shapes/sphere.h" #include "shapes/box.h" #include "shapes/csg_shape.h" #include "surfaces/matte.h" #include "objects/simple_object.h" #include "lights/pointlight.h" #include "lights/ambient_light.h" #include "cameras/std_camera.h" int main () { using namespace RAYPP; HANDLE Output; Output = Cnew TGA_OUTPUT (640, 480, "csgtest.tga"); Output->Init(); SCENE *Scn = Cnew SCENE; RAYTRACER *Raytracer = Cnew RAYTRACER; Raytracer->Add (Cnew STD_CAMERA (VECTOR (0,0.75,-3.75), VECTOR (0,0,0))); SIMPLE_OBJECT *obj; uint4 Priority = 1; BOX *box = Cnew BOX (VECTOR(-0.5,-0.5,-1),VECTOR(0.5,0.5,0)); box->Invert(); CSG_SHAPE *csg = Cnew CSG_SHAPE (UNION); csg->Add (Cnew SPHERE (VECTOR ( 0.5,0,0), 1)); csg->Add (Cnew SPHERE (VECTOR (-0.5,0,0), 1)); CSG_SHAPE *csg2 = Cnew CSG_SHAPE (INTERSECTION); csg2->Add (csg); csg2->Add (box); obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (csg2); obj->Set_Surface (Cnew MATTE (float4(0.3), float4(1.0), COLOUR(1,1,1))); obj->Set_Priority (Priority); Scn->Add (obj); Scn->Add (Cnew POINTLIGHT (VECTOR (10,30,-20), COLOUR (800,800,800))); Scn->Add (Cnew POINTLIGHT (VECTOR (-10,-30,-20), COLOUR (800,400,400))); Scn->Add (Cnew POINTLIGHT (VECTOR (0,0,-0.99), COLOUR (0.25,0.6,0.25))); World = Scn; World->Init(); Renderer = Raytracer; Renderer->Init(); Output->Render(); }