/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #include "kernel/globals.h" #include "kernel/handle.h" #include "worlds/scene.h" #include "renderers/raytracer.h" #include "outputs/tga_output.h" #include "shapes/implicit.h" #include "shapes/plane.h" #include "surfaces/matte.h" #include "objects/simple_object.h" #include "lights/pointlight.h" #include "cameras/std_camera.h" #include "utils/noise.h" #include "surfaces/pigments/std_pigments.h" namespace RAYPP { class Dens1: public IMPLICIT::DENSFUNC { private: NOISE Noise; public: float8 Density (const VECTOR &Loc) const { return 1-Loc.Length()+0.2*Noise.fBm (Loc, 2, 0.5, 5); } VECTOR Maxgrad () const { return VECTOR(4,4,4); } VECTOR Mingrad () const { return VECTOR(-4,-4,-4); } }; } // namespace RAYPP int main () { using namespace RAYPP; HANDLE Output; Output = Cnew TGA_OUTPUT (640, 480, "imptest2.tga"); Output->Init(); RAYTRACER *Raytracer = Cnew RAYTRACER; SCENE *Scn = Cnew SCENE; Raytracer->Add (Cnew STD_CAMERA (VECTOR (3,4,-6.5), VECTOR (0,0,0))); SIMPLE_OBJECT *obj; uint4 Priority = 1; COLOURMAP cmap; cmap.Add_Entry (Cnew LINEAR_CMAP_ENTRY (0,0.8,COLOUR(0.5,0.5,0.5), COLOUR(0.8,0.8,0.8))); cmap.Add_Entry (Cnew LINEAR_CMAP_ENTRY (0.8,1,COLOUR(0.8,0.8,0.8), COLOUR(0.8,0.9,0.8))); GRANITE *grnt=Cnew GRANITE; grnt->Set_CMap(cmap); grnt->Scale(0.2); IMPLICIT *imp=Cnew IMPLICIT; imp->Set_Minmax(AXISBOX(VECTOR(-1.5,-1.5,-1.5),VECTOR(1.5,1.5,1.5))); imp->Set_Densfunc(Cnew Dens1); obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (imp); obj->Set_Surface (Cnew MATTE (0.2, 1.0, grnt)); obj->Set_Priority (Priority); Scn->Add (obj); obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (Cnew PLANE); obj->Translate(VECTOR(0,-2,0)); obj->Set_Surface (Cnew MATTE (0.2, 1.0, COLOUR(1,1,1))); obj->Set_Priority (Priority); Scn->Add (obj); Scn->Add (Cnew POINTLIGHT (VECTOR (0,6,-10), COLOUR (80,80,80))); Scn->Add (Cnew POINTLIGHT (VECTOR (3,10,5), COLOUR (80,80,80))); World = Scn; World->Init(); Renderer = Raytracer; Renderer->Init(); Output->Render(); }