/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #include "kernel/globals.h" #include "kernel/handle.h" #include "worlds/scene.h" #include "renderers/raytracer.h" #include "outputs/tga_output.h" #include "shapes/implicit.h" #include "shapes/plane.h" #include "surfaces/phong.h" #include "objects/simple_object.h" #include "lights/pointlight.h" #include "cameras/std_camera.h" namespace RAYPP { class Dens1: public IMPLICIT::DENSFUNC { public: float8 Density (const VECTOR &Loc) const { float8 rad=sqrt(Loc.x*Loc.x + Loc.z*Loc.z); return Loc.y - cos(3*rad)/(rad+1); } VECTOR Maxgrad () const { return VECTOR(3,1,3); } VECTOR Mingrad () const { return VECTOR(-3,1,-3); } }; } // namespace RAYPP int main () { using namespace RAYPP; HANDLE Output; Output = Cnew TGA_OUTPUT (640, 480, "imptest3.tga"); Output->Init(); RAYTRACER *Raytracer = Cnew RAYTRACER; SCENE *Scn = Cnew SCENE; Raytracer->Add (Cnew STD_CAMERA (VECTOR (3,4,-6.5), VECTOR (0,0,0))); SIMPLE_OBJECT *obj; uint4 Priority = 1; IMPLICIT *imp=Cnew IMPLICIT; imp->Set_Minmax(AXISBOX(VECTOR(-50,-1.01,-50),VECTOR(50,1.01,50))); imp->Set_Densfunc(Cnew Dens1); obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (imp); obj->Set_Surface (Cnew PHONG (0.2, 0.8, 0.6,0,0,50, COLOUR(1.0,0.5,0.8))); obj->Set_Priority (Priority); Scn->Add (obj); Scn->Add (Cnew POINTLIGHT (VECTOR (0,6,-10), COLOUR (80,80,80))); Scn->Add (Cnew POINTLIGHT (VECTOR (3,10,5), COLOUR (80,80,80))); World = Scn; World->Init(); Renderer = Raytracer; Renderer->Init(); Output->Render(); }