/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #include "kernel/globals.h" #include "kernel/handle.h" #include "worlds/scene.h" #include "renderers/raytracer.h" #include "outputs/tga_output.h" #include "shapes/box.h" #include "shapes/sphere.h" #include "shapes/plane.h" #include "surfaces/matte.h" #include "surfaces/phong.h" #include "surfaces/pigments/pure_colour.h" #include "objects/simple_object.h" #include "lights/pointlight.h" #include "lights/ambient_light.h" #include "cameras/std_camera.h" #include "worlds/hmakers/pov_hmaker.h" int main () { using namespace RAYPP; HANDLE Output; Output = Cnew TGA_OUTPUT (640, 480, "phongtest.tga"); Output->Init(); RAYTRACER *Raytracer = Cnew RAYTRACER; SCENE *Scn = Cnew SCENE; Raytracer->Add (Cnew STD_CAMERA (VECTOR (0,0,-8), VECTOR (0,0,0))); SIMPLE_OBJECT *obj; uint4 Priority = 1; HANDLE Pig; Pig = Cnew PURE_COLOUR (COLOUR (1,1,1)); for (int j=1;j<=3;j++) for (int i=1;i<=5;i++) { obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (Cnew SPHERE(VECTOR(-3.0+i,j-2,0), 0.45)); obj->Set_Surface (Cnew PHONG (0.1, j*0.2, 1-j*0.2, 0,0, 5*i*i+5, Pig)); obj->Set_Priority (Priority); Scn->Add (obj); } obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (Cnew PLANE); obj->Set_Surface (Cnew MATTE (0, 1.0, Pig)); obj->Set_Priority (Priority); obj->Translate (VECTOR (0,-2,0)); Scn->Add (obj); Scn->Add (Cnew POINTLIGHT (VECTOR (-10,15,-20), COLOUR (600,300,300))); Scn->Add (Cnew POINTLIGHT (VECTOR (10,10,-20), COLOUR (300,300,600))); Scn->Add (Cnew AMBIENT_LIGHT (COLOUR (0.5,0.5,0.5))); Scn->Set_HMaker (Cnew POV_HMAKER); World = Scn; World->Init(); Renderer = Raytracer; Renderer->Init(); Output->Render(); }