/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ /*! \file proj.cxx Test file for the PROJECTOR class */ /* File written by Ugo Varetto - varetto@computer.org for testing the PROJECTOR class. */ #include "kernel/globals.h" #include "kernel/handle.h" #include "worlds/scene.h" #include "renderers/raytracer.h" #include "outputs/tga_output.h" #include "shapes/plane.h" #include "surfaces/matte.h" #include "surfaces/phong.h" #include "objects/simple_object.h" #include "lights/pointlight.h" #include "cameras/std_camera.h" #include "shapes/sphere.h" #include "surfaces/phong.h" #include "surfaces/pigments/pure_colour.h" #include "surfaces/pigments/std_pigments.h" #include "volumes/clear_glass.h" ///// #include "lights/projector.h" ///// int main () { using namespace RAYPP; HANDLE Output; Output = Cnew TGA_OUTPUT (640, 480, "proj.tga"); Output->Init(); RAYTRACER *Raytracer = Cnew RAYTRACER; SCENE *Scn = Cnew SCENE; Raytracer->Add (Cnew STD_CAMERA (VECTOR (0,6,-3), VECTOR (0,0,0))); SIMPLE_OBJECT *obj; uint4 Priority = 1; obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (Cnew PLANE); obj->Translate(VECTOR(0,-2,0)); obj->Set_Surface (Cnew MATTE (0.2, 1.0, COLOUR(1,1,1))); obj->Set_Priority (Priority); Scn->Add (obj); MATTE GlassP (0.2,1.0,COLOUR(1,1,1)); HANDLE Glass = Cnew MATTE(GlassP); HANDLE GlassVol = Cnew CLEAR_GLASS(1.1); obj = Cnew SIMPLE_OBJECT; obj->Set_Shape (Cnew SPHERE(VECTOR(0,.5,0),1.2)); obj->Translate(VECTOR(0,-2,0)); obj->Set_Surface (Glass); obj->Set_Volume(GlassVol); obj->Set_Priority (Priority); Scn->Add (obj); Scn->Add (Cnew POINTLIGHT (VECTOR (0,6,-10), COLOUR (60,60,60))); /////////// PROJECTOR *spot=Cnew PROJECTOR( VECTOR (0,8,0.01),VECTOR(0,0,0),COLOUR (60,60,120),1,90); // The slide is 2 units far from light source float8 d=2; // The image has its vertical axis aligned along Z spot->Set_ImageAxes(VECTOR(0,0,1),d); // Choose the image to be displayed spot->Set_Image("logo.tga"); // No transparent pixels spot->Set_Transparency(false); // Set the image size spot->Set_Size(1,1); // Modulate the light colour with image pixel colour spot->Set_Mix(0); // Insert projective spot into world Scn->Add (spot); ////////// World = Scn; World->Init(); Renderer = Raytracer; Renderer->Init(); Output->Render(); }