/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_CLIP_H #define RAYPP_CLIP_H #include "shapes/flat_shape.h" namespace RAYPP { class CLIP: public FLAT_SHAPE { private: HANDLE Clipping; HANDLE Clipped; AXISBOX Mybox; public: CLIP () {} CLIP (const HANDLE &Clpd, const HANDLE &Clpng) : Clipping (Clpng), Clipped (Clpd) {} virtual void Init (); virtual void Deinit (); virtual void Transform (const TRANSFORM &trans); virtual AXISBOX BBox () const; virtual bool Test (const GEOM_RAY &Ray, float8 &dist, bool &realhit) const; virtual bool Intersect (const GEOM_RAY &Ray, float8 &dist, VECTOR &Normal) const; virtual void All_Intersections (const GEOM_RAY &Ray, vector &Inter) const; void Set_Clipping (const HANDLE &); void Set_Clipped (const HANDLE &); }; } // namespace RAYPP #endif