/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_CSG_SHAPE_H #define RAYPP_CSG_SHAPE_H #include "shapes/solid_shape.h" namespace RAYPP { typedef enum {UNION, INTERSECTION} CSG_SHAPE_TYPE; class CSG_SHAPE: public SOLID_SHAPE { private: CSG_SHAPE_TYPE Type; vector >Shp; AXISBOX Mybox; public: CSG_SHAPE () { Type = UNION; } CSG_SHAPE (CSG_SHAPE_TYPE TheType) : Type (TheType) {} virtual void Init (); virtual void Deinit (); virtual void Transform (const TRANSFORM &); virtual AXISBOX BBox () const; virtual bool Test (const GEOM_RAY &Ray, float8 &dist, bool &realhit) const; virtual bool Inside (const VECTOR &) const; virtual bool Intersect (const GEOM_RAY &, float8 &, VECTOR &) const; virtual void All_Intersections (const GEOM_RAY &, vector &) const; void Add (HANDLE); void Set_Type (CSG_SHAPE_TYPE TheType) { Type = TheType; } }; } // namespace RAYPP #endif