/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_SOLID_SHAPE_H #define RAYPP_SOLID_SHAPE_H #include "kernel/kernel.h" namespace RAYPP { class SOLID_SHAPE: public SHAPE { protected: bool Inverted; public: SOLID_SHAPE () : Inverted (false) {} virtual bool Has_Inside () const { return true; } virtual bool Inside_in_BBox () const { return (!Inverted); } void Invert () { Inverted = !Inverted; } }; } // namespace RAYPP #endif