/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_TRIANGLE_H #define RAYPP_TRIANGLE_H #include "shapes/flat_shape.h" namespace RAYPP { class TRIANGLE: public FLAT_SHAPE { private: VECTOR Vert1; VECTOR Edge1, Edge2; VECTOR Normal_Vector; inline bool Find_Intersection (const GEOM_RAY &Ray, float8 &dist) const; public: TRIANGLE (const VECTOR &Vertex1, const VECTOR &Vertex2, const VECTOR &Vertex3); virtual void Init (); virtual void Transform (const TRANSFORM &Trans); virtual AXISBOX BBox () const; virtual bool Test (const GEOM_RAY &Ray, float8 &dist, bool &realhit) const; virtual bool Intersect (const GEOM_RAY &Ray, float8 &dist, VECTOR &Normal) const; virtual void All_Intersections (const GEOM_RAY &Ray, vector &Inter) const; }; } // namespace RAYPP #endif