/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_FOG_H #define RAYPP_FOG_H #include "kernel/kernel.h" namespace RAYPP { class FOG: public VOLUME { private: COLOUR Colour; float4 Distance; float4 I_o_R; public: FOG (); FOG (const COLOUR &Col, float4 dist); virtual void Transform (const TRANSFORM &) {} virtual float8 Refractive_Index (const SHADING_INFO &) const { return I_o_R; } virtual COLOUR Calc_new_Importance (const RAY &Ray) const; virtual COLOUR Calc_Modified_Colour (const RAY &Ray, const COLOUR &Ingoing) const; virtual COLOUR Get_Attenuated_Light (const RAY &Ray, const COLOUR &Ingoing) const; void Set_Colour (const COLOUR &new_col); void Set_Distance (float4 new_dist); void Set_Refractive_Index (float4 new_index); }; } // namespace RAYPP #endif