/* Copyright 2004, 2005 Nicholas Bishop * * This file is part of SharpConstruct. * * SharpConstruct is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * SharpConstruct is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SharpConstruct; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef COLOR_H #define COLOR_H namespace SharpConstruct { class Color { public: Color(); Color( float, float, float ); ~Color(); bool IsGrey() const; void SetToBlack(); float Red, Green, Blue; Color operator+( const Color& c ) const; Color operator+( const float c ) const; Color operator-( const Color& c ) const; Color operator-( const float c ) const; Color operator*( const float c ) const; void operator+=( const Color& c ); void operator/=( const int d ); }; Color MixColors( const Color& c1, const Color& c2 ); Color MixColors( const Color& c1, const Color& c2, const Color& c3 ); Color MixColors( const Color& c1, const Color& c2, const Color& c3, const Color& c4 ); class UV { public: UV() {} UV( float u, float v ) : U( u ), V( v ) {} float U, V; }; } #endif // COLOR_H