/* === S Y N F I G ========================================================= */ /*! \file asyncrenderer.h ** \brief Template Header ** ** $Id: asyncrenderer.h 336 2007-03-16 00:39:42Z dooglus $ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_ASYNCRENDERER_H #define __SYNFIG_ASYNCRENDERER_H /* === H E A D E R S ======================================================= */ #include #include #include #include #include #include #include #include #include #include #include /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ namespace studio { class AsyncRenderer : public etl::shared_object, public sigc::trackable { sigc::signal signal_finished_; sigc::signal signal_success_; std::list activity_connection_list; //etl::handle target_scanline; //etl::handle target_tile; etl::handle target; bool error; bool success; synfig::ProgressCallback *cb; sigc::signal signal_stop_; Glib::Thread* render_thread; Glib::Dispatcher signal_done_; Glib::Mutex mutex; sigc::connection done_connection; /* -- ** -- P A R E N T M E M B E R S ----------------------------------------- */ public: AsyncRenderer(etl::handle target,synfig::ProgressCallback *cb=0); virtual ~AsyncRenderer(); void start(); void stop(); void pause(); void resume(); bool has_error()const { return error; } bool has_success()const { return success; } sigc::signal& signal_finished() { return signal_finished_; } sigc::signal& signal_success() { return signal_success_; } private: void render_target(); void start_(); /* -- ** -- C H I L D M E M B E R S ------------------------------------------- */ protected: }; }; // END of namespace studio /* === E N D =============================================================== */ #endif