/* === S Y N F I G ========================================================= */ /*! \file dialog_soundselect.cpp ** \brief Template File ** ** $Id: dialog_soundselect.cpp 336 2007-03-16 00:39:42Z dooglus $ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "dialog_soundselect.h" #include #endif /* === U S I N G =========================================================== */ using namespace std; using namespace etl; using namespace synfig; /* === M A C R O S ========================================================= */ /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ /* === E N T R Y P O I N T ================================================= */ studio::Dialog_SoundSelect::Dialog_SoundSelect(Gtk::Window &parent, etl::handle ci) :Dialog(_("Sound Select")), okbutton(_("Ok")), canvas_interface(ci) { Gtk::Table *table = manage(new Gtk::Table); table->attach(soundfile,0,1,0,1); table->attach(offset,1,2,0,1); table->attach(okbutton,0,2,1,2); table->show_all(); get_vbox()->pack_start(*table); offset.set_value(0); okbutton.signal_clicked().connect(sigc::mem_fun(*this,&Dialog_SoundSelect::on_ok)); } studio::Dialog_SoundSelect::~Dialog_SoundSelect() { } void studio::Dialog_SoundSelect::on_file() { signal_file_changed_(soundfile.get_value()); } void studio::Dialog_SoundSelect::on_offset() { signal_offset_changed_(offset.get_value()); } void studio::Dialog_SoundSelect::on_ok() { hide(); //signal_finish_(a); signal_file_changed_(soundfile.get_value()); signal_offset_changed_(offset.get_value()); } void studio::Dialog_SoundSelect::set_global_fps(float f) { offset.set_fps(f); }