#ifndef _KTRANSITION_H #define _KTRANSITION_H #include "subject.h" #include "lvector.h" #include "llist.h" #include "transition.h" class KLocation; class KTransition: public Vector { public: KLocation *to; bool InputTransition; /* was: Resett . -- The function has been extended (from indicating whether ``reset{t}'' should be included into the transition to whether the transition is an input transition inserted by GenerateEvents() ). */ KTransition(unsigned c); ~KTransition() { }; bool operator==(const KTransition &comp) const { return InputTransition == comp.InputTransition && to == comp.to && Vector::operator==(comp); }; bool operator< (const KTransition &comp) const; bool operator> (const KTransition &comp) const { return comp < *this; }; bool operator<=(const KTransition &comp) const { return ! (comp < *this); }; bool operator>=(const KTransition &comp) const { return ! (*this < comp); }; bool operator!=(const KTransition &comp) const { return ! (comp == *this); }; string GetGuards() const; string GetEvents() const; string GetClockResets() const; }; unsigned IsClockReset(const string &s); #endif