//////////////////////////////////////////////////////////////////////////////// // // This file is part of Toolkit for Conceptual Modeling (TCM). // (c) copyright 1996, Vrije Universiteit Amsterdam. // Author: Frank Dehne (frank@cs.vu.nl). // // TCM is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // TCM is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TCM; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. //////////////////////////////////////////////////////////////////////////////// #include "cellvector.h" #include "tableviewer.h" #include "rowcolumnlabel.h" #include "cell.h" #include "linepiece.h" CellVector::CellVector(TableViewer *v, unsigned n) { viewer = v; number = n; labelsVisible = True; cells = new List; lines = new List; grafport = viewer->GetGrafport(); label1 = new RowColumnLabel(grafport, this); label2 = new RowColumnLabel(grafport, this); string s = n; label1->SetText(&s); label2->SetText(&s); } CellVector::~CellVector() { lines->clear(); cells->clear(); delete lines; delete cells; delete label1; delete label2; } int operator==(const CellVector &r1, const CellVector &r2) { if (r1.number == r2.number) return 0; else if (r1.number < r2.number) return -1; else return 1; } void CellVector::Draw() { DrawLabels(); DrawLines(); DrawCells(); } void CellVector::DrawCells() { // draw cells (text+selection) for (cells->first(); !cells->done(); cells->next()) cells->cur()->Draw(); } void CellVector::DrawLines() { // draw all lines for (lines->first(); !lines->done(); lines->next()) lines->cur()->Draw(); } void CellVector::SetVisible(bool b) { labelsVisible = b; for (cells->first(); !cells->done(); cells->next()) cells->cur()->SetVisible(b); for (lines->first(); !lines->done(); lines->next()) lines->cur()->SetVisible(b); } void CellVector::DrawLabels() { if (labelsVisible) { label1->Draw(); label2->Draw(); } } void CellVector::Undraw() { UndrawLabels(); UndrawLines(); UndrawCells(); } void CellVector::UndrawCells() { // undraw cells (text+selection) for (cells->first(); !cells->done(); cells->next()) cells->cur()->Undraw(); } void CellVector::UndrawLines() { // undraw all lines for (lines->first(); !lines->done(); lines->next()) lines->cur()->Undraw(); } void CellVector::UndrawLabels() { if (labelsVisible) { label1->Undraw(); label2->Undraw(); } } void CellVector::UpdateNumber(unsigned nr) { UndrawLabels(); SetNumber(nr); DrawLabels(); } void CellVector::UpdateLabel1(const string *txt) { label1->UpdateText(txt); } void CellVector::UpdateLabel2(const string *txt) { label2->UpdateText(txt); } void CellVector::SetAlignment(TextAlign::Type a) { alignment = a; for (cells->first(); !cells->done(); cells->next()) cells->cur()->CalcCellTextPosition(); } void CellVector::UpdateAlignment(TextAlign::Type a) { for (cells->first(); !cells->done(); cells->next()) { Cell *cell = cells->cur(); cell->Undraw(); } SetAlignment(a); for (cells->first(); !cells->done(); cells->next()) { Cell *cell = cells->cur(); cell->Draw(); } } void CellVector::SetNumber(unsigned nr) { number = nr; string s = nr; label1->SetText(&s); label2->SetText(&s); } void CellVector::SetGrafport(Grafport *g) { label1->SetGrafport(g); label2->SetGrafport(g); for (lines->first(); !lines->done(); lines->next()) lines->cur()->SetGrafport(g); for (cells->first(); !cells->done(); cells->next()) cells->cur()->SetGrafport(g); } RowColumnLabel *CellVector::HitLabel(int x, int y) const { if (!labelsVisible) return 0; else if (label1->HitText(x,y)) return label1; else if (label2->HitText(x,y)) return label2; else return 0; } Cell *CellVector::FirstCell() { if (cells->first()) return cells->cur(); else return 0; } Cell *CellVector::NextCell() { if (cells->next()) return cells->cur(); else return 0; } Cell *CellVector::NthCell(unsigned n) { if (n < cells->count()) return (*cells)[n]; else return 0; } LinePiece *CellVector::FirstLine() { if (lines->first()) return lines->cur(); else return 0; } LinePiece *CellVector::NextLine() { if (lines->next()) return lines->cur(); else return 0; } LinePiece *CellVector::NthLine(unsigned n) { if (n < lines->count()) return (*lines)[n]; else return 0; } unsigned CellVector::HasEmptyText() { string empty(""); return HasText(&empty); } unsigned CellVector::HasText(const string *s) { unsigned total = 0; for (cells->first(); !cells->done(); cells->next()) { Cell *cell = cells->cur(); if (cell->HasText(s)) total++; } return total; } bool CellVector::HasCell(Cell *c) { return (cells->find(c) != -1); }