//////////////////////////////////////////////////////////////////////////////// // // This file is part of Toolkit for Conceptual Modeling (TCM). // (c) copyright 2000, Vrije Universiteit Amsterdam. // Author: Frank Dehne (frank@cs.vu.nl). // // TCM is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // TCM is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TCM; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. //////////////////////////////////////////////////////////////////////////////// #include "nodeshapedialog.h" #include "bitmap.h" #include #include "Box.xbm" #include "Square.xbm" #include "Circle.xbm" #include "StickMan.xbm" #include "Ellipse.xbm" #include "Triangle.xbm" #include "Diamond.xbm" #include "NoteBox.xbm" #include "Hexagon.xbm" #include "HorizontalBar.xbm" #include "VerticalBar.xbm" #include "SolidHorizontalBar.xbm" #include "SolidVerticalBar.xbm" #include "BlackDot.xbm" #include "BullsEye.xbm" #include "RoundedBox.xbm" #include "EllipsedBox.xbm" #include "Comment.xbm" #include "Cube.xbm" #include "Folder.xbm" #include "Disk.xbm" #include "SubFolder.xbm" #include "BuildingBlock.xbm" #include "GDBoundaryShape.xbm" #include "GDControllerShape.xbm" #include "GDEntityShape.xbm" NodeShapeDialog::NodeShapeDialog(Widget w): NToggleListDialog(w, False) { SetAutoUnmanage(False); } void NodeShapeDialog::Configure() { NToggleListDialog::Configure(); List labels; labels.add(new string("Target Node Shape")); List *> items; List l; l.add(new string("Box")); l.add(new string("Circle")); l.add(new string("RoundedBox")); l.add(new string("Triangle")); l.add(new string("BullsEye")); l.add(new string("StickMan")); l.add(new string("Cube")); l.add(new string("GDBoundaryShape")); l.add(new string("TextBox")); l.add(new string("Diamond")); l.add(new string("Square")); l.add(new string("VerticalBar")); l.add(new string("Hexagon")); l.add(new string("SolidVerticalBar")); l.add(new string("Folder")); l.add(new string("BuildingBlock")); l.add(new string("GDControllerShape")); l.add(new string("NoteBox")); l.add(new string("Ellipse")); l.add(new string("BlackDot")); l.add(new string("HorizontalBar")); l.add(new string("EllipsedBox")); l.add(new string("SolidHorizontalBar")); l.add(new string("SubFolder")); l.add(new string("Disk")); l.add(new string("GDEntityShape")); items.add(&l); CreateToggleLists(&labels, &items); labels.clear(); l.clear(); ManageHelpButton(True); SetHelpButtonLabel("Default"); Bitmap icon0 = {Box_width, Box_height, Box_bits}; Bitmap icon1 = {Circle_width, Circle_height, Circle_bits}; Bitmap icon2 = {RoundedBox_width, RoundedBox_height, RoundedBox_bits}; Bitmap icon3 = {Triangle_width, Triangle_height, Triangle_bits}; Bitmap icon4 = {BullsEye_width, BullsEye_height, BullsEye_bits}; Bitmap icon5 = {StickMan_width, StickMan_height, StickMan_bits}; Bitmap icon6 = {Cube_width, Cube_height, Cube_bits}; Bitmap icon7 = {GDBoundaryShape_width, GDBoundaryShape_height, GDBoundaryShape_bits}; Bitmap icon8 = {Comment_width, Comment_height, Comment_bits}; Bitmap icon9 = {Diamond_width, Diamond_height, Diamond_bits}; Bitmap icon10 = {Square_width, Square_height, Square_bits}; Bitmap icon11 = {VerticalBar_width, VerticalBar_height, VerticalBar_bits}; Bitmap icon12 = {Hexagon_width, Hexagon_height, Hexagon_bits}; Bitmap icon13 = {SolidVerticalBar_width, SolidVerticalBar_height, SolidVerticalBar_bits}; Bitmap icon14 = {Folder_width, Folder_height, Folder_bits}; Bitmap icon15 = {BuildingBlock_width, BuildingBlock_height, BuildingBlock_bits}; Bitmap icon16 = {GDControllerShape_width, GDControllerShape_height, GDControllerShape_bits}; Bitmap icon17 = {NoteBox_width, NoteBox_height, NoteBox_bits}; Bitmap icon18 = {Ellipse_width, Ellipse_height, Ellipse_bits}; Bitmap icon19 = {BlackDot_width, BlackDot_height, BlackDot_bits}; Bitmap icon20 = {HorizontalBar_width, HorizontalBar_height, HorizontalBar_bits}; Bitmap icon21 = {EllipsedBox_width, EllipsedBox_height, EllipsedBox_bits}; Bitmap icon22 = {SolidHorizontalBar_width, SolidHorizontalBar_height, SolidHorizontalBar_bits}; Bitmap icon23 = {SubFolder_width, SubFolder_height, SubFolder_bits}; Bitmap icon24 = {Disk_width, Disk_height, Disk_bits}; Bitmap icon25 = {GDEntityShape_width, GDEntityShape_height, GDEntityShape_bits}; SetItemBitmap(0, 0, &icon0); SetItemBitmap(0, 1, &icon1); SetItemBitmap(0, 2, &icon2); SetItemBitmap(0, 3, &icon3); SetItemBitmap(0, 4, &icon4); SetItemBitmap(0, 5, &icon5); SetItemBitmap(0, 6, &icon6); SetItemBitmap(0, 7, &icon7); SetItemBitmap(0, 8, &icon8); SetItemBitmap(0, 9, &icon9); SetItemBitmap(0, 10, &icon10); SetItemBitmap(0, 11, &icon11); SetItemBitmap(0, 12, &icon12); SetItemBitmap(0, 13, &icon13); SetItemBitmap(0, 14, &icon14); SetItemBitmap(0, 15, &icon15); SetItemBitmap(0, 16, &icon16); SetItemBitmap(0, 17, &icon17); SetItemBitmap(0, 18, &icon18); SetItemBitmap(0, 19, &icon19); SetItemBitmap(0, 20, &icon20); SetItemBitmap(0, 21, &icon21); SetItemBitmap(0, 22, &icon22); SetItemBitmap(0, 23, &icon23); SetItemBitmap(0, 24, &icon24); SetItemBitmap(0, 25, &icon25); List *tl = (*GetToggleList())[0]; Widget rc = XtParent((*tl)[0]); AddLiteClue((*tl)[0], "Box"); AddLiteClue((*tl)[1], "Circle"); AddLiteClue((*tl)[2], "Rounded box"); AddLiteClue((*tl)[3], "Triangle"); AddLiteClue((*tl)[4], "Bull's eye"); AddLiteClue((*tl)[5], "Stick man"); AddLiteClue((*tl)[6], "Cube"); AddLiteClue((*tl)[7], "Boundary class"); AddLiteClue((*tl)[8], "Text box"); AddLiteClue((*tl)[9], "Diamond"); AddLiteClue((*tl)[10], "Square"); AddLiteClue((*tl)[11], "Vertical bar"); AddLiteClue((*tl)[12], "Hexagon"); AddLiteClue((*tl)[13], "Solid vertical bar"); AddLiteClue((*tl)[14], "Folder"); AddLiteClue((*tl)[15], "Building block"); AddLiteClue((*tl)[16], "Controller class"); AddLiteClue((*tl)[17], "Note box"); AddLiteClue((*tl)[18], "Ellipse"); AddLiteClue((*tl)[19], "Black dot"); AddLiteClue((*tl)[20], "Horizontal bar"); AddLiteClue((*tl)[21], "Ellipsed box"); AddLiteClue((*tl)[22], "Solid horizontal bar"); AddLiteClue((*tl)[23], "Subfolder"); AddLiteClue((*tl)[24], "Disk"); AddLiteClue((*tl)[25], "Entity class"); XtVaSetValues(rc, XmNnumColumns, 3, XmNorientation, XmVERTICAL, (void *)0); }