class Truevision: def exit(self): _App.exit(self); def load(self, val): _App.load(self, val); def register(self, sname, desc, helpmsg, author, copyr, year, objtypes, menupath): print("in Truevision::register"); _App.register_script(self, sname, desc, helpmsg, author, copyr, year, objtypes, menupath); print("Truevision::register done"); class Object3D: def set_name(self, newname): _Object3D.set_name(self.object, newname) def get_name(self): return _Object3D.get_name(self.object); def is_hidden(self): return _Object3D.is_hidden(self.object); def set_hidden(self, hide): return _Object3D.set_hidden(self.object, hide) def is_no_image(self): return _Object3D.is_no_image(self.object); def set_no_image(self, ni): return _Object3D.set_no_image(self.object, ni) def is_render(self): return _Object3D.is_render(self.object); def set_render(self, render): return _Object3D.set_render(self.object, render) def is_hollow(self): return _Object3D.is_hollow(self.object); def set_hollow(self, hollow): return _Object3D.set_hollow(self.object, hollow) def is_no_reflection(self): return _Object3D.is_no_reflection(self.object); def set_no_reflection(self, nr): return _Object3D.set_no_reflection(self.object, nr) def is_double_illuminate(self): return _Object3D.is_double_illuminate(self.object); def set_double_illuminate(self, di): return _Object3D.set_double_illuminate(self.object, di) def is_no_shadow(self): return _Object3D.is_no_shadow(self.object); def set_no_shadow(self, shadow): return _Object3D.set_no_shadow(self.object, shadow) def is_inverse(self): return _Object3D.is_inverse(self.object); def is_selected(self): return _Object3D.is_selected(self.object); def select(self): return _Object3D.select(self.object); def unselect(self): return _Object3D.unselect(self.object); def set_inverse(self, inver): return _Object3D.set_inverse(self.object, inver) class Object3DMaterial(Object3D): def is_target(self): return _Object3DMaterial.is_target(self.object) def is_collect(self): return _Object3DMaterial.is_collect(self.object) def is_refraction(self): return _Object3DMaterial.is_refraction(self.object) def is_reflection(self): return _Object3DMaterial.is_reflection(self.object) def is_pass_through(self): return _Object3DMaterial.is_pass_through(self.object) def set_target(self, target): return _Object3DMaterial.set_target(self.object, target) def set_collect(self, col): return _Object3DMaterial.set_collect(self.object, col) def set_reflection(self, refl): return _Object3DMaterial.set_reflection(self.object, refl) def set_refraction(self, refr): return _Object3DMaterial.set_refraction(self.object, refr) def set_pass_throug(self, passt): return _Object3DMaterial.set_pass_through(self.object, passt) def get_spacing(self): return _Object3DMaterial.get_spacing(self.object) def set_spacing(self, spaci): return _Object3DMaterial.set_spacing(self.object, spaci) class Box(Object3DMaterial): def __init__(self): self.object = _Box.new_box(self) def printBox(self): return _Box.access_box(self.object); def get_location(self): return _Box.get_location(self.object); def set_location(self, location): return _Box.set_location(self.object, location); def get_corner1(self): return _Box.get_corner1(self.object); def get_corner2(self): return _Box.get_corner2(self.object); def set_corner1(self, corn): return _Box.set_corner1(self.object, corn); def set_corner2(self, corn): return _Box.set_corner2(self.object, corn); def get_size(self): return _Box.get_size(self.object); def set_size(self, sz): return _Box.set_size(self.object, sz); def set_rotation(self, ro): return _Box.set_rotation(self.object, ro); def get_rotation(self): return _Box.get_rotation(self.object); def get_object(self): return self.object; class Cone(Object3DMaterial): def __init__(self): self.object = _Cone.new_cone(self) def get_location(self): return _Cone.get_location(self.object); def set_location(self, location): return _Cone.set_location(self.object, location); def get_cap_radius(self): return _Cone.get_cap_radius(self.object); def set_cap_radius(self, corn): return _Cone.set_cap_radius(self.object, corn); def get_base_radius(self): return _Cone.get_base_radius(self.object); def set_base_radius(self, corn): return _Cone.set_base_radius(self.object, corn); def get_cap_point(self): return _Cone.get_cap_point(self.object); def set_cap_point(self, corn): return _Cone.set_cap_point(self.object, corn); def get_base_point(self): return _Cone.get_base_point(self.object); def set_base_point(self, corn): return _Cone.set_base_point(self.object, corn); def get_size(self): return _Cone.get_size(self.object); def set_size(self, sz): return _Cone.set_size(self.object, sz); def set_rotation(self, ro): return _Cone.set_rotation(self.object, ro); def get_rotation(self): return _Cone.get_rotation(self.object); def is_open(self): return _Cone.is_open(self.object); def set_open(self, op): return _Cone.set_open(self.object, op) def get_object(self): return self.object; class Cylinder(Object3DMaterial): def __init__(self): self.object = _Cylinder.new_cylinder(self) def get_location(self): return _Cylinder.get_location(self.object); def set_location(self, location): return _Cylinder.set_location(self.object, location); def get_radius(self): return _Cylinder.get_radius(self.object); def set_radius(self, corn): return _Cylinder.set_radius(self.object, corn); def get_cap_point(self): return _Cylinder.get_cap_point(self.object); def set_cap_point(self, corn): return _Cylinder.set_cap_point(self.object, corn); def get_base_point(self): return _Cylinder.get_base_point(self.object); def set_base_point(self, corn): return _Cylinder.set_base_point(self.object, corn); def get_size(self): return _Cylinder.get_size(self.object); def set_size(self, sz): return _Cylinder.set_size(self.object, sz); def set_rotation(self, ro): return _Cylinder.set_rotation(self.object, ro); def get_rotation(self): return _Cylinder.get_rotation(self.object); def is_open(self): return _Cylinder.is_open(self.object); def set_open(self, op): return _Cylinder.set_open(self.object, op) def get_object(self): return self.object; class Sphere(Object3DMaterial): def __init__(self): self.object = _Sphere.new_sphere(self) def get_location(self): return _Sphere.get_location(self.object); def set_location(self, location): return _Sphere.set_location(self.object, location); def get_radius(self): return _Sphere.get_radius(self.object); def set_radius(self, corn): return _Sphere.set_radius(self.object, corn); def get_size(self): return _Sphere.get_size(self.object); def set_size(self, sz): return _Sphere.set_size(self.object, sz); def set_rotation(self, ro): return _Sphere.set_rotation(self.object, ro); def get_rotation(self): return _Sphere.get_rotation(self.object); def get_object(self): return self.object; class Superellipsoid(Object3DMaterial): def __init__(self): self.object = _Superellipsoid.new_superellipsoid(self) def get_location(self): return _Superellipsoid.get_location(self.object); def set_location(self, location): return _Superellipsoid.set_location(self.object, location); def get_east(self): return _Superellipsoid.get_east(self.object); def set_east(self, corn): return _Superellipsoid.set_east(self.object, corn); def get_north(self): return _Superellipsoid.get_north(self.object); def set_north(self, corn): return _Superellipsoid.set_north(self.object, corn); def get_size(self): return _Superellipsoid.get_size(self.object); def set_size(self, sz): return _Superellipsoid.set_size(self.object, sz); def set_rotation(self, ro): return _Superellipsoid.set_rotation(self.object, ro); def get_rotation(self): return _Superellipsoid.get_rotation(self.object); def get_object(self): return self.object; class Plane(Object3DMaterial): def __init__(self): self.object = _Plane.new_plane(self) def get_location(self): return _Plane.get_location(self.object); def set_location(self, location): return _Plane.set_location(self.object, location); def set_rotation(self, ro): return _Plane.set_rotation(self.object, ro); def get_rotation(self): return _Plane.get_rotation(self.object); def get_object(self): return self.object; class ObjCSG(Object3DMaterial): def get_location(self): return _ObjCSG.get_location(self.object); def set_location(self, location): return _ObjCSG.set_location(self.object, location); def get_size(self): return _ObjCSG.get_size(self.object); def set_size(self, sz): return _ObjCSG.set_size(self.object, sz); def set_rotation(self, ro): return _ObjCSG.set_rotation(self.object, ro); def get_rotation(self): return _ObjCSG.get_rotation(self.object); def add_object(self, obj): print("Adding:"); print self.object; print obj.get_object(); return _ObjCSG.add_object(self.object, obj.get_object()); def get_object(self): return self.object; class CSGCutAway(ObjCSG): def is_cutaway_textures(self): return _CSGCutAway.is_cutaway_textures(self.object); def set_cutaway_textures(self, op): return _CSGCutAway.set_cutaway_textures(self.object, op); class CSGUnion(ObjCSG): def __init__(self): self.object = _CSGUnion.new_csgunion(self); class CSGDifference(CSGCutAway): def __init__(self): self.object = _CSGDifference.new_csgdifference(self); class CSGMerge(ObjCSG): def __init__(self): self.object = _CSGMerge.new_csgmerge(self); class CSGIntersection(CSGCutAway): def __init__(self): self.object = _CSGIntersection.new_csgintersection(self); class Layer: def __init__(self): self.object = _Layer.new_layer(self) def add_object(self, obj): return _Layer.add_object(self.object, obj.get_object()); def set_name(self, newname): return _Layer.set_name(self.object, newname) def get_name(self): return _Layer.get_name(self.object); def get_object(self): return self.object; class Scene: def add_layer(self, lay): return _Scene.add_layer(lay.get_object()); def add_object(self, obj): return _Scene.add_object(obj.get_object()); class Torus(Object3DMaterial): def __init__(self): self.object = _Torus.new_torus(self) def get_location(self): return _Torus.get_location(self.object); def set_location(self, location): return _Torus.set_location(self.object, location); def get_minor_radius(self): return _Torus.get_minor_radius(self.object); def set_minor_radius(self, corn): return _Torus.set_minor_radius(self.object, corn); def get_major_radius(self): return _Torus.get_major_radius(self.object); def set_major_radius(self, corn): return _Torus.set_major_radius(self.object, corn); def get_size(self): return _Torus.get_size(self.object); def set_size(self, sz): return _Torus.set_size(self.object, sz); def set_rotation(self, ro): return _Torus.set_rotation(self.object, ro); def get_rotation(self): return _Torus.get_rotation(self.object); def is_sturm(self): return _Torus.is_sturm(self.object); def set_sturm(self, op): return _Torus.set_sturm(self.object, op) def get_object(self): return self.object; class Disc(Object3DMaterial): def __init__(self): self.object = _Disc.new_disc(self) def get_location(self): return _Disc.get_location(self.object); def set_location(self, location): return _Disc.set_location(self.object, location); def get_radius(self): return _Disc.get_radius(self.object); def set_radius(self, corn): return _Disc.set_radius(self.object, corn); def get_hole_radius(self): return _Disc.get_hole_radius(self.object); def set_hole_radius(self, corn): return _Disc.set_hole_radius(self.object, corn); def get_size(self): return _Disc.get_size(self.object); def set_size(self, sz): return _Disc.set_size(self.object, sz); def set_rotation(self, ro): return _Disc.set_rotation(self.object, ro); def get_rotation(self): return _Disc.get_rotation(self.object); def get_object(self): return self.object; class Bicubic(Object3DMaterial): def __init__(self): self.object = _Bicubic.new_bicubic(self) def get_location(self): return _Bicubic.get_location(self.object); def set_location(self, location): return _Bicubic.set_location(self.object, location); def get_ustep(self): return _Bicubic.get_ustep(self.object); def set_ustep(self, us): return _Bicubic.set_ustep(self.object, us); def get_vstep(self): return _Bicubic.get_vstep(self.object); def set_vstep(self, vs): return _Bicubic.set_vstep(self.object, vs); def get_flatness(self): return _Bicubic.get_flatness(self.object); def set_flatness(self, fn): return _Bicubic.set_flatness(self.object, fn); def get_control_point(self, cp): return _Bicubic.get_control_point(self.object, cp); def set_control_point(self, cp, pnt): return _Bicubic.set_control_point(self.object, cp, pnt); def get_size(self): return _Bicubic.get_size(self.object); def set_size(self, sz): return _Bicubic.set_size(self.object, sz); def set_rotation(self, ro): return _Bicubic.set_rotation(self.object, ro); def get_rotation(self): return _Bicubic.get_rotation(self.object); def is_edit(self): return _Bicubic.is_edit(self.object); def set_edit(self, op): return _Bicubic.set_edit(self.object, op) def is_preprocess(self): return _Bicubic.is_preprocess(self.object); def set_preprocess(self, op): return _Bicubic.set_preprocess(self.object, op) def get_object(self): return self.object; class PointLight(Object3D): def __init__(self): self.object = _PointLight.new_pointlight(self); def get_location(self): return _PointLight.get_location(self.object); def set_location(self, location): return _PointLight.set_location(self.object, location); def get_color(self): return _PointLight.get_color(self.object); def set_color(self, colr): return _PointLight.set_color(self.object, colr); def is_media_attenuation(self): return _PointLight.is_media_attenuation(self.object); def set_media_attenuation(self, ma): return _PointLight.set_media_attenuation(self.object, ma) def is_area(self): return _PointLight.is_area(self.object); def set_area(self, ni): return _PointLight.set_area(self.object, ni) def is_media_interaction(self): return _PointLight.is_media_interaction(self.object); def set_media_interaction(self, media_interaction): return _PointLight.set_media_interaction(self.object, media_interaction) def is_refraction(self): return _PointLight.is_refraction(self.object); def set_refraction(self, refraction): return _PointLight.set_refraction(self.object, refraction) def is_reflection(self): return _PointLight.is_reflection(self.object); def set_reflection(self, nr): return _PointLight.set_reflection(self.object, nr) def is_parallel(self): return _PointLight.is_parallel(self.object); def set_parallel(self, parel): return _PointLight.set_parallel(self.object, parel) def is_fade(self): return _PointLight.is_fade(self.object); def set_fade(self, inver): return _PointLight.set_fade(self.object, inver) def get_fade_power(self): return _SpotLight.get_fade_power(self.object); def set_fade_power(self, pa): return _SpotLight.set_fade_power(self.object, pa); def get_fade_distance(self): return _SpotLight.get_fade_power(self.object); def set_fade_distance(self, pa): return _SpotLight.set_fade_distance(self.object, pa); def get_object(self): return self.object; class AreaLight(PointLight): def __init__(self): self.object = _AreaLight.new_arealight(self); def get_rotation(self): return _AreaLight.get_rotation(self.object); def set_rotation(self, location): return _AreaLight.set_rotation(self.object, location); def get_size(self): return _AreaLight.get_size(self.object); def set_size(self, size): return _AreaLight.set_size(self.object, size); def get_size_x(self): return _AreaLight.get_size_x(self.object); def set_size_x(self, size): return _AreaLight.set_size_x(self.object, size); def get_size_z(self): return _AreaLight.get_size_z(self.object); def set_size_z(self, size): return _AreaLight.set_size_z(self.object, size); def get_adaptive(self): return _AreaLight.get_adaptive(self.object); def set_adaptive(self, ada): return _AreaLight.set_adaptive(self.object, ada); def is_jitter(self): return _AreaLight.is_jitter(self.object); def set_jitter(self, ma): return _AreaLight.set_jitter(self.object, ma) def is_circular(self): return _AreaLight.is_circular(self.object); def set_circular(self, ni): return _AreaLight.set_circular(self.object, ni) def is_orient(self): return _AreaLight.is_orient(self.object); def set_orient(self, media_interaction): return _AreaLight.set_orient(self.object, media_interaction) def is_parallel(self): return _AreaLight.is_parallel(self.object); def set_parallel(self, parel): return _AreaLight.set_parallel(self.object, parel) def get_object(self): return self.object; class SpotLight(Object3D): def __init__(self): self.object = _SpotLight.new_spotlight(self); def get_location(self): return _SpotLight.get_location(self.object); def set_location(self, location): return _SpotLight.set_location(self.object, location); def get_point_at(self): return _SpotLight.get_point_at(self.object); def set_point_at(self, pa): return _SpotLight.set_point_at(self.object, pa); def get_fade_power(self): return _SpotLight.get_fade_power(self.object); def set_fade_power(self, pa): return _SpotLight.set_fade_power(self.object, pa); def get_fade_distance(self): return _SpotLight.get_fade_distance(self.object); def set_fade_distance(self, pa): return _SpotLight.set_fade_distance(self.object, pa); def get_falloff(self): return _SpotLight.get_falloff(self.object); def set_falloff(self, fo): return _SpotLight.set_falloff(self.object, fo); def get_tightness(self): return _SpotLight.get_tightness(self.object); def set_tightness(self, tig): return _SpotLight.set_tightness(self.object, tig); def get_radius(self): return _SpotLight.get_radius(self.object); def set_radius(self, fo): return _SpotLight.set_radius(self.object, fo); def get_color(self): return _SpotLight.get_color(self.object); def set_color(self, colr): return _SpotLight.set_color(self.object, colr); def is_media_attenuation(self): return _SpotLight.is_media_attenuation(self.object); def set_media_attenuation(self, ma): return _SpotLight.set_media_attenuation(self.object, ma) def is_area(self): return _SpotLight.is_area(self.object); def set_area(self, ni): return _SpotLight.set_area(self.object, ni) def is_media_interaction(self): return _SpotLight.is_media_interaction(self.object); def set_media_interaction(self, media_interaction): return _SpotLight.set_media_interaction(self.object, media_interaction) def is_refraction(self): return _SpotLight.is_refraction(self.object); def set_refraction(self, refraction): return _SpotLight.set_refraction(self.object, refraction) def is_show_frustum(self): return _SpotLight.is_show_frustum(self.object); def set_show_frustum(self, refraction): return _SpotLight.set_show_frustum(self.object, refraction) def is_reflection(self): return _SpotLight.is_reflection(self.object); def set_reflection(self, nr): return _SpotLight.set_reflection(self.object, nr) def is_parallel(self): return _SpotLight.is_parallel(self.object); def set_parallel(self, parel): return _SpotLight.set_parallel(self.object, parel); def is_fade(self): return _SpotLight.is_fade(self.object); def set_fade(self, inver): return _SpotLight.set_fade(self.object, inver); def get_object(self): return self.object; class CylindricalLight(SpotLight): def __init__(self): self.object = _CylindricalLight.new_cylindricallight(self); def get_object(self): return self.object; class ScriptObj(Object3DMaterial): def __init__(self): try: self.object = _App.my_cobject; except AttributeError: self.object = _ScriptObj.new_scriptobject(self); def get_location(self): return _ScriptObj.get_location(self.object); def set_location(self, location): return _ScriptObj.set_location(self.object, location); def get_size(self): return _ScriptObj.get_size(self.object); def set_size(self, sz): return _ScriptObj.set_size(self.object, sz); def set_rotation(self, ro): return _ScriptObj.set_rotation(self.object, ro); def get_rotation(self): return _ScriptObj.get_rotation(self.object); def add_triangle(self, x1, y1, z1, x2, y2, z2, x3, y3, z3): return _ScriptObj.add_triangle(self.object, x1, y1, z1, x2, y2, z2, x3, y3, z3 ); def add_quad(self, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4): return _ScriptObj.add_quad(self.object, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4 ); def clear_triangles(self): return _ScriptObj.clear_triangles(self.object); def clear_quads(self): return _ScriptObj.clear_quads(self.object); def new_int(self, name, val): return _ScriptObj.new_int(self.object, name, val); def new_float(self, name, val): return _ScriptObj.new_float(self.object, name, val); def new_double(self, name, val): return _ScriptObj.new_double(self.object, name, val); def new_string(self, name, val): return _ScriptObj.new_string(self.object, name, val); def set_int(self, name, val): return _ScriptObj.set_int(self.object, name, val); def set_float(self, name, val): return _ScriptObj.set_float(self.object, name, val); def set_double(self, name, val): return _ScriptObj.set_double(self.object, name, val); def set_string(self, name, val): return _ScriptObj.set_string(self.object, name, val); def get_int(self, name): return _ScriptObj.get_int(self.object, name); def get_float(self, name): return _ScriptObj.get_float(self.object, name); def get_double(self, name): return _ScriptObj.get_double(self.object, name); def get_string(self, name): return _ScriptObj.get_string(self.object, name); def set_script_path(self, val): return _ScriptObj.set_script_path(self.object, val); def get_script_path(self): return _ScriptObj.get_script_path(self.object); def set_pov_pass1(self, val): return _ScriptObj.set_pov_pass1(self.object, val); def set_pov_pass2(self, val): return _ScriptObj.set_pov_pass2(self.object, val); def set_has_rotation(self, val): return _ScriptObj.set_has_rotation(self.object, val); def set_has_location(self, val): return _ScriptObj.set_has_location(self.object, val); def set_has_scale(self, val): return _ScriptObj.set_has_scale(self.object, val); def set_has_material(self, val): return _ScriptObj.set_has_material(self.object, val); def set_has_editbutton(self, val): return _ScriptObj.set_has_editbutton(self.object, val); def get_object(self): return self.object;