/* * Face.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _FACE_H #define _FACE_H #ifndef _VEC3F_H #include "Vec3f.h" #endif class Face { public: Face(int numVertices, int offset); int getNumVertices() const { return _numVertices; } int getOffset() const { return _offset; } const Vec3f &getNormal() const { return _normal; } void setNormal(const Vec3f &normal) { _normal = normal; } float getMinZ() const { return _minZ; } float getMaxZ() const { return _maxZ; } void setMinZ(float minZ) { _minZ = minZ; } void setMaxZ(float maxZ) { _maxZ = maxZ; } private: int _numVertices; int _offset; Vec3f _normal; float _minZ, _maxZ; }; #endif // _FACE_H