/* * Matrix.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _MATRIX_H #define _MATRIX_H #include "Vec3f.h" class Matrix { public: Matrix(); Matrix(float mat[4][4]); Matrix operator*(const Matrix &m) const; Vec3f operator*(const Vec3f &v) const; operator float *() { return (float *) _mat; } operator const float *() const { return (const float *) _mat; } float &operator[](int index) { return *((float*)_mat+index); } void getValue(float mat[4][4]) const; Matrix invert() const; static Matrix identity(); void swapRows(int i, int j); private: float _mat[4][4]; }; #endif // _MATRIX_H