/* * NodeBackground.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_BACKGROUND_H #define _NODE_BACKGROUND_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" class ProtoBackground : public Proto { public: ProtoBackground(Scene *scene); virtual Node *create(Scene *scene); FieldIndex groundAngle; FieldIndex groundColor; FieldIndex frontUrl; FieldIndex rightUrl; FieldIndex backUrl; FieldIndex leftUrl; FieldIndex topUrl; FieldIndex bottomUrl; FieldIndex skyAngle; FieldIndex skyColor; }; class NodeImageTexture; class NodeBackground : public Node { public: NodeBackground(Scene *scene, Proto *proto); fieldMacros(MFFloat, groundAngle, ProtoBackground) fieldMacros(MFColor, groundColor, ProtoBackground) fieldMacros(MFString, frontUrl, ProtoBackground) fieldMacros(MFString, rightUrl, ProtoBackground) fieldMacros(MFString, backUrl, ProtoBackground) fieldMacros(MFString, leftUrl, ProtoBackground) fieldMacros(MFString, topUrl, ProtoBackground) fieldMacros(MFString, bottomUrl, ProtoBackground) fieldMacros(MFFloat, skyAngle, ProtoBackground) fieldMacros(MFColor, skyColor, ProtoBackground) protected: virtual ~NodeBackground(); public: virtual int getType() const { return NODE_BACKGROUND; } virtual Node *copy() const { return new NodeBackground(*this); } virtual void setField(int field, FieldValue *value); virtual void preDraw(); void apply(); int countPolygons(void); void drawBackgroundTextures(); void drawBackgroundSphere(); void drawSky(void); void drawGround(void); void drawQuad(float r, float va1, float va2, float h1, float h2, const float *newColor); void setColor(const float *newColor); private: NodeImageTexture *imageTextures[6]; }; #endif // _NODE_BACKGROUND_H