/* * NodeBox.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_BOX_H #define _NODE_BOX_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #ifndef _VEC3F_H #include "Vec3f.h" #endif #include "SFMFTypes.h" class ProtoBox : public Proto { public: ProtoBox(Scene *scene); virtual Node *create(Scene *scene); FieldIndex size; }; class NodeBox : public Node { public: NodeBox(Scene *scene, Proto *proto); virtual int getType() const { return NODE_BOX; } virtual Node *copy() const { return new NodeBox(*this); } virtual int getNodeClass() const { return GEOMETRY_NODE; } virtual void draw(); virtual void drawHandles(); virtual Vec3f getHandle(int handle, int *constraint, int *field); virtual void setHandle(int handle, const Vec3f &v); virtual Node *toNurbs(int nuAreaPoints, int uDegree, int nvAreaPoints, int vDegree); virtual Node *toNurbs(int nuAreaPoints, int uDegree, int nvAreaPoints, int vDegree, int nzAreaPoints); virtual bool isInvalidChildNode(void) { return true; } virtual bool hasBoundingBox(void) { return true; } virtual Vec3f getMinBoundingBox(void); virtual Vec3f getMaxBoundingBox(void); virtual int countPrimitives(void) {return 1;} fieldMacros(SFVec3f, size, ProtoBox) protected: int _uKnotSize(){return _uKnots.size();} int _vKnotSize(){return _vKnots.size();} void _makeKnotvectors(int uOrder, int uDimension, int vOrder, int vDimension); Node *_makeNurbsSurfaces(int surfaces); void _makeNurbsRectangle(float xSize, float ySize, float zPosition, int nuAreapoints, int uDegree); int _uOrder; int _vOrder; int _uDimension; int _vDimension; int _nuAreaPoints; int _nvAreaPoints; float _xSize; float _ySize; float _zSize; Array _uKnots; Array _vKnots; Array _rectangle; }; #endif // _NODE_BOX_H