/* * NodeCollision.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeCollision.h" #include "Proto.h" #include "FieldValue.h" #include "MFNode.h" #include "SFBool.h" #include "SFVec3f.h" #include "SFNode.h" #include "SFFloat.h" #include "Field.h" ProtoCollision::ProtoCollision(Scene *scene) : Proto(scene, "Collision") { addEventIn(MFNODE, "addChildren"); addEventIn(MFNODE, "removeChildren"); children.set( addExposedField(MFNODE, "children", new MFNode(), CHILD_NODE)); collide.set( addExposedField(SFBOOL, "collide", new SFBool(true))); bboxCenter.set( addField(SFVEC3F, "bboxCenter", new SFVec3f(0.0f, 0.0f, 0.0f))); bboxSize.set( addField(SFVEC3F, "bboxSize", new SFVec3f(-1.0f, -1.0f, -1.0f), new SFFloat(-1.0f))); proxy.set( addField(SFNODE, "proxy", new SFNode(NULL), CHILD_NODE)); addEventOut(SFTIME, "collideTime", EOF_RECOMMENDED); } Node * ProtoCollision::create(Scene *scene) { return new NodeCollision(scene, this); } NodeCollision::NodeCollision(Scene *scene, Proto *def) : Node(scene, def) { } void NodeCollision::draw() { int i; NodeList *childList = children()->getValues(); int n = childList->size(); for (i = 0; i < n; i++) childList->get(i)->bind(); glPushName(0); // field glPushName(0); // index for (i = 0; i < n; i++) { glLoadName(i); childList->get(i)->draw(); } glPopName(); glPopName(); for (i = 0; i < n; i++) childList->get(i)->unbind(); } void NodeCollision::flip(int index) { bboxCenter()->flip(index); NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) childList->get(i)->flip(index); } int NodeCollision::countPolygons(void) { int ret = 0; NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) ret += childList->get(i)->countPolygons(); return ret; } int NodeCollision::countPrimitives(void) { int ret = 0; NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) ret += childList->get(i)->countPrimitives(); return ret; }