/* * NodeCone.h * * Copyright (C) 1999 Stephen F. White * 2003 Th. Rothermel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_CONE_H #define _NODE_CONE_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #ifndef _VEC3F_H #include "Vec3f.h" #endif #include "SFMFTypes.h" class ProtoCone : public Proto { public: ProtoCone(Scene *scene); virtual Node *create(Scene *scene); FieldIndex bottomRadius; FieldIndex height; FieldIndex side; FieldIndex bottom; }; class NodeCone : public Node { public: NodeCone(Scene *scene, Proto *proto); virtual int getType() const { return NODE_CONE; } virtual Node *copy() const { return new NodeCone(*this); } virtual int getNodeClass() const { return GEOMETRY_NODE; } virtual void draw(); virtual void drawHandles(); virtual Vec3f getHandle(int handle, int *constraint, int *field); virtual void setHandle(int handle, const Vec3f &v); virtual Node *toNurbs(int nshell, int narea, int narcs, int uDegree, int vDegree); virtual bool isInvalidChildNode(void) { return true; } virtual bool hasBoundingBox(void) { return true; } virtual Vec3f getMinBoundingBox(void); virtual Vec3f getMaxBoundingBox(void); virtual void flip(int index); virtual int countPrimitives(void) {return 1;} fieldMacros(SFFloat, bottomRadius, ProtoCone) fieldMacros(SFFloat, height, ProtoCone) fieldMacros(SFBool, side, ProtoCone) fieldMacros(SFBool, bottom, ProtoCone) }; #endif // _NODE_CONE_H