/* * NodeCoordinate.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeCoordinate.h" #include "Proto.h" #include "MFVec3f.h" #include "ExposedField.h" #include "Field.h" ProtoCoordinate::ProtoCoordinate(Scene *scene) : Proto(scene, "Coordinate") { ExposedField* p = new ExposedField(MFVEC3F, "point", new MFVec3f()); p->setFlags(EIF_RECOMMENDED); point.set(addExposedField(p)); } Node * ProtoCoordinate::create(Scene *scene) { return new NodeCoordinate(scene, this); } NodeCoordinate::NodeCoordinate(Scene *scene, Proto *def) : Node(scene, def) { } void NodeCoordinate::setField(int index, FieldValue *value) { Node::setField(index, value); if (hasParent()) getParent()->update(); }