/* * NodeElevationGrid.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_ELEVATIONGRID_H #define _NODE_ELEVATIONGRID_H #ifndef _MESH_BASED_NODE_H #include "MeshBasedNode.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" class ProtoElevationGrid : public Proto { public: ProtoElevationGrid(Scene *scene); virtual Node *create(Scene *scene); FieldIndex color; FieldIndex normal; FieldIndex texCoord; FieldIndex height; FieldIndex ccw; FieldIndex colorPerVertex; FieldIndex creaseAngle; FieldIndex normalPerVertex; FieldIndex solid; FieldIndex xDimension; FieldIndex xSpacing; FieldIndex zDimension; FieldIndex zSpacing; }; class Mesh; class NodeElevationGrid : public MeshBasedNode { public: NodeElevationGrid(Scene *scene, Proto *proto); protected: virtual ~NodeElevationGrid(); public: virtual int getType() const { return NODE_ELEVATION_GRID; } virtual Node *copy() const { return new NodeElevationGrid(*this); } virtual int getNodeClass() const { return GEOMETRY_NODE; } virtual void setField(int index, FieldValue *value); virtual Vec3f getHandle(int handle, int *constraint, int *field); virtual void setHandle(int handle, const Vec3f &v); virtual void drawHandles(); fieldMacros(SFNode, color, ProtoElevationGrid) fieldMacros(SFNode, normal, ProtoElevationGrid) fieldMacros(SFNode, texCoord, ProtoElevationGrid) fieldMacros(MFFloat, height, ProtoElevationGrid) fieldMacros(SFBool, ccw, ProtoElevationGrid) fieldMacros(SFBool, colorPerVertex, ProtoElevationGrid) fieldMacros(SFFloat, creaseAngle, ProtoElevationGrid) fieldMacros(SFBool, normalPerVertex, ProtoElevationGrid) fieldMacros(SFBool, solid, ProtoElevationGrid) fieldMacros(SFInt32, xDimension, ProtoElevationGrid) fieldMacros(SFFloat, xSpacing, ProtoElevationGrid) fieldMacros(SFInt32, zDimension, ProtoElevationGrid) fieldMacros(SFFloat, zSpacing, ProtoElevationGrid) protected: void createMesh(); }; #endif // _NODE_ELEVATIONGRID_H