/* * NodeFontStyle.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeFontStyle.h" #include "Proto.h" #include "FieldValue.h" #include "MFString.h" #include "SFBool.h" #include "SFString.h" #include "SFFloat.h" #include "Field.h" ProtoFontStyle::ProtoFontStyle(Scene *scene) : Proto(scene, "FontStyle") { static const char *families[] = { "SERIF", "SANS", "TYPEWRITER", NULL}; family.set( addField(MFSTRING, "family", new MFString("SERIF"), 0, families)); horizontal.set( addField(SFBOOL, "horizontal", new SFBool(true))); static const char *justifies[] = { "FIRST", "BEGIN", "MIDDLE", "END", NULL}; justify.set( addField(MFSTRING, "justify", new MFString("BEGIN"), FF_FIXEDSTRINGS, justifies)); language.set( addField(SFSTRING, "language", new SFString(""))); leftToRight.set( addField(SFBOOL, "leftToRight", new SFBool(true))); size.set( addField(SFFLOAT, "size", new SFFloat(1.0f), new SFFloat(0.0f))); spacing.set( addField(SFFLOAT, "spacing", new SFFloat(1.0f), new SFFloat(0.0f))); static const char *styles[] = { "PLAIN", "BOLD", "ITALIC", "BOLDITALIC", NULL}; style.set( addField(SFSTRING, "style", new SFString("PLAIN"), FF_FIXEDSTRINGS, styles)); topToBottom.set( addField(SFBOOL, "topToBottom", new SFBool(true))); } Node * ProtoFontStyle::create(Scene *scene) { return new NodeFontStyle(scene, this); } NodeFontStyle::NodeFontStyle(Scene *scene, Proto *def) : Node(scene, def) { }