/* * NodeGroup.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeGroup.h" #include "Proto.h" #include "FieldValue.h" #include "MFNode.h" #include "SFVec3f.h" #include "SFFloat.h" #include "NodeNurbsGroup.h" #include "Scene.h" ProtoGroup::ProtoGroup(Scene *scene, const char *name) : Proto(scene, name) { addElements(); } ProtoGroup::ProtoGroup(Scene *scene) : Proto(scene, "Group") { addElements(); } void ProtoGroup::addElements(void) { addEventIn(MFNODE, "addChildren"); addEventIn(MFNODE, "removeChildren"); children.set( addExposedField(MFNODE, "children", new MFNode(), CHILD_NODE)); bboxCenter.set( addField(SFVEC3F, "bboxCenter", new SFVec3f(0.0f, 0.0f, 0.0f))); bboxSize.set( addField(SFVEC3F, "bboxSize", new SFVec3f(-1.0f, -1.0f, -1.0f), new SFFloat(-1.0f))); } Node * ProtoGroup::create(Scene *scene) { return new NodeGroup(scene, this); } NodeGroup::NodeGroup(Scene *scene, Proto *def) : Node(scene, def) { } NodeGroup::NodeGroup(NodeNurbsGroup *nurbsGroup) : Node(nurbsGroup->getScene(), nurbsGroup->getScene()->getProto("Group")) { children(nurbsGroup->children()); bboxCenter(nurbsGroup->bboxCenter()); bboxSize(nurbsGroup->bboxSize()); } void NodeGroup::draw() { int i; NodeList *childList = children()->getValues(); glPushName(children_Index()); // field offset for (i = 0; i < childList->size(); i++) childList->get(i)->bind(); glPushName(0); for (i = 0; i < childList->size(); i++) { glLoadName(i); childList->get(i)->draw(); } glPopName(); for (i = 0; i < childList->size(); i++) childList->get(i)->unbind(); glPopName(); } void NodeGroup::preDraw() { NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) childList->get(i)->preDraw(); } void NodeGroup::flip(int index) { bboxCenter()->flip(index); NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) childList->get(i)->flip(index); } int NodeGroup::countPolygons(void) { int ret = 0; NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) ret += childList->get(i)->countPolygons(); return ret; } int NodeGroup::countPrimitives(void) { int ret = 0; NodeList *childList = children()->getValues(); for (int i = 0; i < childList->size(); i++) ret += childList->get(i)->countPrimitives(); return ret; }