/* * NodeImageTexture.h * * Copyright (C) 1999 Stephen F. White * * Modified by Aaron Cram - Now uses DevIL to load textures * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_IMAGETEXTURE_H #define _NODE_IMAGETEXTURE_H #ifndef _NODE_H # include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H # include "Proto.h" #endif #include "SFMFTypes.h" #ifdef HAVE_LIBDEVIL # include #endif class ProtoImageTexture : public Proto { public: ProtoImageTexture(Scene *scene); virtual Node *create(Scene *scene); FieldIndex url; FieldIndex repeatS; FieldIndex repeatT; #ifdef HAVE_TEXTUREIMAGE_MODE FieldIndex mode; #endif }; class NodeImageTexture : public Node { public: NodeImageTexture(Scene *scene, Proto *proto); NodeImageTexture(const NodeImageTexture &node); protected: virtual ~NodeImageTexture(); public: virtual Node *copy() const { return new NodeImageTexture(*this); } virtual int getType() const { return NODE_IMAGE_TEXTURE; } virtual int getNodeClass() const { return TEXTURE_NODE | URL_NODE; } virtual void setField(int field, FieldValue *value); void load(); int isLoaded(); virtual bool isInvalidChildNode(void) { return true; } virtual void bind(); virtual void unbind(); virtual bool getWasScaleRequired(void) { return _scaleRequired; } virtual int getNumComponents(void) { return _components; } #ifdef HAVE_LIBDEVIL void reportLoadError(char* filename, const char *error_msg); #endif fieldMacros(MFString, url, ProtoImageTexture) fieldMacros(SFBool, repeatS, ProtoImageTexture) fieldMacros(SFBool, repeatT, ProtoImageTexture) #ifdef HAVE_TEXTUREIMAGE_MODE fieldMacros(SFInt32, mode, ProtoImageTexture) #endif protected: unsigned char *_image; int _imageStatus; int _textureWidth; int _textureHeight; int _components; int _glColorMode; GLuint _textureName; bool _scaleRequired; #ifdef HAVE_LIBDEVIL ILuint _imageName; #endif }; #endif // _NODE_IMAGETEXTURE_H