/* * NodeInline.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeInline.h" #include "Proto.h" #include "FieldValue.h" #include "MFString.h" #include "SFVec3f.h" #include "SFFloat.h" #include "Field.h" // for FF_URL #include "Scene.h" #include "NodeInlineLoadControl.h" ProtoInline::ProtoInline(Scene *scene) : Proto(scene, "Inline") { addElements(); } ProtoInline::ProtoInline(Scene *scene, const char *name) : Proto(scene, name) { addElements(); } void ProtoInline::addElements(void) { url.set( addExposedField(MFSTRING, "url", new MFString(), FF_URL, NULL)); bboxCenter.set( addField(SFVEC3F, "bboxCenter", new SFVec3f(0.0f, 0.0f, 0.0f))); bboxSize.set( addField(SFVEC3F, "bboxSize", new SFVec3f(-1.0f, -1.0f, -1.0f), new SFFloat(-1.0f))); } Node * ProtoInline::create(Scene *scene) { return new NodeInline(scene, this); } NodeInline::NodeInline(Scene *scene, Proto *def) : Node(scene, def) { _loadedNodes = NULL; } NodeInline::NodeInline(NodeInlineLoadControl *inlineLoadControl) : Node(inlineLoadControl->getScene(), inlineLoadControl->getScene()->getProto("Inline")) { url(inlineLoadControl->url()); bboxCenter(inlineLoadControl->bboxCenter()); bboxSize(inlineLoadControl->bboxSize()); } void NodeInline::addFieldNodeList(int index, NodeList *childList) { _loadedNodes = childList; } void NodeInline::draw() { if (_loadedNodes == NULL) return; glPushName(url_Index()); // field offset int i; for (i = 0; i < _loadedNodes->size(); i++) _loadedNodes->get(i)->bind(); glPushName(0); for (i = 0; i < _loadedNodes->size(); i++) { glLoadName(i); _loadedNodes->get(i)->draw(); } glPopName(); for (i = 0; i < _loadedNodes->size(); i++) _loadedNodes->get(i)->unbind(); glPopName(); } void NodeInline::preDraw() { if (_loadedNodes == NULL) return; for (int i = 0; i < _loadedNodes->size(); i++) _loadedNodes->get(i)->preDraw(); } void NodeInline::setField(int index, FieldValue *value) { Node::setField(index, value); if (!_scene->isParsing()) if (index == url_Index()) if (TheApp->loadNewInline()) { _scene->readInline(this); _scene->scanForInlines(_loadedNodes); } } int NodeInline::countPolygons(void) { int ret = 0; for (int i = 0; i < _loadedNodes->size(); i++) ret += _loadedNodes->get(i)->countPolygons(); return ret; } int NodeInline::countPrimitives(void) { int ret = 0; for (int i = 0; i < _loadedNodes->size(); i++) ret += _loadedNodes->get(i)->countPrimitives(); return ret; }