/* * NodeNurbsCurve.h * * Copyright (C) 2003 Th. Rothermel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_NURBS_CURVE_H #define _NODE_NURBS_CURVE_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #ifndef _VEC3F_H #include "Vec3f.h" #endif #ifndef _SFMFTYPES_H #include "SFMFTypes.h" #endif typedef enum { NURBS_ROT_X_AXIS, NURBS_ROT_Y_AXIS, NURBS_ROT_Z_AXIS, NURBS_ROT_POINT_TO_POINT } NurbsRot; #define MFDouble MFFloat #define MFDOUBLE MFFLOAT class ProtoNurbsCurve : public Proto { public: ProtoNurbsCurve(Scene *scene); virtual Node *create(Scene *scene); FieldIndex controlPoint; FieldIndex tessellation; FieldIndex weight; FieldIndex knot; FieldIndex order; }; class NodeNurbsCurve : public Node { public: NodeNurbsCurve(Scene *scene, Proto *proto); virtual int getType() const { return NODE_NURBS_CURVE; } virtual Node *copy() const { return new NodeNurbsCurve(*this); } virtual int getNodeClass() const { return PARAMETRIC_GEOMETRY_NODE; } virtual void draw(); virtual void drawHandles(); virtual Vec3f getHandle(int handle, int *constraint, int *field); virtual void setHandle(int handle, const Vec3f &v); virtual void setField(int index, FieldValue *value); bool writeEXTERNPROTO(int filedes); int write(int filedes, int indent); bool flatten(int direction); void flatter(int zero, int change); Node *toIndexedLineSet(void); Node *toPositionInterpolator(void); Node *toOrientationInterpolator(void); Node *toSuperExtrusion(void); virtual Node *toNurbs(int narcs, int pDegree, float rDegree, Vec3f &P1, Vec3f &P2); virtual Node *degreeElevate(int newDegree); virtual bool hasBoundingBox(void) { return true; } virtual Vec3f getMinBoundingBox(void); virtual Vec3f getMaxBoundingBox(void); virtual void flip(int index); void update(void) { _chainDirty = true; } void reInit(void) { _chain.resize(0); _chainDirty = true; } const Vec3f *getChain(); int getChainLength(); fieldMacros(MFVec3f, controlPoint, ProtoNurbsCurve) fieldMacros(SFInt32, tessellation, ProtoNurbsCurve) fieldMacros(MFDouble, weight, ProtoNurbsCurve) fieldMacros(MFDouble, knot, ProtoNurbsCurve) fieldMacros(SFInt32, order, ProtoNurbsCurve) protected: void createChain(); static int findSpan(int dimension, int order, float u, const float knots[]); static void basisFuns(int span, float u, int order, const float knots[], float basis[], float deriv[]); static Vec3f curvePoint(int dimension, int order, const float knots[], const Vec3f controlPoints[], const float weight[], float u); private: int _dimension; Array _chain; bool _chainDirty; }; #endif // _NODE_NURBS_CURVE_H