/* * NodePointLight.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_POINTLIGHT_H #define _NODE_POINTLIGHT_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" #include "resource.h" class ProtoPointLight : public Proto { public: ProtoPointLight(Scene *scene); virtual Node *create(Scene *scene); FieldIndex ambientIntensity; FieldIndex attenuation; FieldIndex color; FieldIndex intensity; FieldIndex location; FieldIndex on; FieldIndex radius; }; class NodePointLight : public Node { public: NodePointLight(Scene *scene, Proto *proto); virtual int getType() const { return NODE_POINT_LIGHT; } virtual Node *copy() const { return new NodePointLight(*this); } virtual void preDraw(); virtual void drawHandles(); virtual int getAnmationCommentID(void) { return IDS_ANIMATION_HELP_POINTLIGHT; } virtual Vec3f getHandle(int handle, int *constraint, int *field); virtual void setHandle(int handle, const Vec3f &v); fieldMacros(SFFloat, ambientIntensity, ProtoPointLight) fieldMacros(SFVec3f, attenuation, ProtoPointLight) fieldMacros(SFColor, color, ProtoPointLight) fieldMacros(SFFloat, intensity, ProtoPointLight) fieldMacros(SFVec3f, location, ProtoPointLight) fieldMacros(SFBool, on, ProtoPointLight) fieldMacros(SFFloat, radius, ProtoPointLight) protected: GLenum _light; }; #endif // _NODE_POINTLIGHT_H