/* * NodeSound.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeSound.h" #include "Proto.h" #include "FieldValue.h" #include "SFVec3f.h" #include "SFFloat.h" #include "SFNode.h" #include "SFBool.h" ProtoSound::ProtoSound(Scene *scene) : Proto(scene, "Sound") { direction.set( addExposedField(SFVEC3F, "direction", new SFVec3f(0.0f, 0.0f, 1.0f))); intensity.set( addExposedField(SFFLOAT, "intensity", new SFFloat(1.0f), new SFFloat(0.0f), new SFFloat(1.0f))); location.set( addExposedField(SFVEC3F, "location", new SFVec3f(0.0f, 0.0f, 0.0f))); maxBack.set( addExposedField(SFFLOAT, "maxBack", new SFFloat(10.0f), new SFFloat(0.0f))); maxFront.set( addExposedField(SFFLOAT, "maxFront", new SFFloat(10.0f), new SFFloat(0.0f))); minBack.set( addExposedField(SFFLOAT, "minBack", new SFFloat(1.0f), new SFFloat(0.0f))); minFront.set( addExposedField(SFFLOAT, "minFront", new SFFloat(1.0f), new SFFloat(0.0f))); priority.set( addExposedField(SFFLOAT, "priority", new SFFloat(0.0f), new SFFloat(0.0f), new SFFloat(1.0f))); source.set( addExposedField(SFNODE, "source", new SFNode(NULL), SOUND_SOURCE_NODE)); spatialize.set( addField(SFBOOL, "spatialize", new SFBool(true))); } Node * ProtoSound::create(Scene *scene) { return new NodeSound(scene, this); } NodeSound::NodeSound(Scene *scene, Proto *def) : Node(scene, def) { }