/* * NodeSpotLight.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_SPOTLIGHT_H #define _NODE_SPOTLIGHT_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" class ProtoSpotLight : public Proto { public: ProtoSpotLight(Scene *scene); virtual Node *create(Scene *scene); FieldIndex ambientIntensity; FieldIndex attenuation; FieldIndex beamWidth; FieldIndex color; FieldIndex cutOffAngle; FieldIndex direction; FieldIndex intensity; FieldIndex location; FieldIndex on; FieldIndex radius; }; class NodeSpotLight : public Node { public: NodeSpotLight(Scene *scene, Proto *proto); virtual int getType() const { return NODE_SPOT_LIGHT; } virtual Node *copy() const { return new NodeSpotLight(*this); } void preDraw(); fieldMacros(SFFloat, ambientIntensity, ProtoSpotLight) fieldMacros(SFVec3f, attenuation, ProtoSpotLight) fieldMacros(SFFloat, beamWidth, ProtoSpotLight) fieldMacros(SFColor, color, ProtoSpotLight) fieldMacros(SFFloat, cutOffAngle, ProtoSpotLight) fieldMacros(SFVec3f, direction, ProtoSpotLight) fieldMacros(SFFloat, intensity, ProtoSpotLight) fieldMacros(SFVec3f, location, ProtoSpotLight) fieldMacros(SFBool, on, ProtoSpotLight) fieldMacros(SFFloat, radius, ProtoSpotLight) protected: GLenum _light; }; #endif // _NODE_SPOTLIGHT_H