/* * NodeSwitch.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_SWITCH_H #define _NODE_SWITCH_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" class ProtoSwitch : public Proto { public: ProtoSwitch(Scene *scene); virtual Node *create(Scene *scene); FieldIndex choice; FieldIndex whichChoice; }; class NodeSwitch : public Node { public: NodeSwitch(Scene *scene, Proto *proto); virtual int getType() const { return NODE_SWITCH; } virtual Node *copy() const { return new NodeSwitch(*this); } virtual int countPolygons(void); virtual int countPrimitives(void); virtual void flip(int index); virtual void preDraw(); virtual void draw(); int accountWhich(); fieldMacros(MFNode, choice, ProtoSwitch) fieldMacros(SFInt32, whichChoice, ProtoSwitch) }; #endif // _NODE_SWITCH_H