/* * NodeTextureCoordinate.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeTextureCoordinate.h" #include "Proto.h" #include "FieldValue.h" #include "MFVec2f.h" #include "Scene.h" #include "NodeIndexedFaceSet.h" #include "MFVec3f.h" #include "MFInt32.h" ProtoTextureCoordinate::ProtoTextureCoordinate(Scene *scene) : Proto(scene, "TextureCoordinate") { point.set(addExposedField(MFVEC2F, "point", new MFVec2f())); } Node * ProtoTextureCoordinate::create(Scene *scene) { return new NodeTextureCoordinate(scene, this); } NodeTextureCoordinate::NodeTextureCoordinate(Scene *scene, Proto *def) : Node(scene, def) { } void NodeTextureCoordinate::setTextureCoordinateFromIndexedFaceSet() { Node* parent = ((Node *)this)->getParent(); if (parent->getType() == NODE_INDEXED_FACE_SET) { NodeIndexedFaceSet *faceSet = (NodeIndexedFaceSet*) parent; MFVec3f *coords = faceSet->getCoordinates(); MFInt32 *coordIndex = faceSet->getCoordIndex(); MFInt32 *texCoordIndex = faceSet->getTexCoordIndex(); if (texCoordIndex->getSize() != coordIndex->getSize()) { texCoordIndex = coordIndex; } MFVec2f *tc = generateTextureCoordinates(coords, texCoordIndex); if (tc != NULL) setField(point_Index(), tc); } }