/* * NodeTextureTransform.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _NODE_TEXTURETRANSFORM_H #define _NODE_TEXTURETRANSFORM_H #ifndef _NODE_H #include "Node.h" #endif #ifndef _PROTO_MACROS_H #include "ProtoMacros.h" #endif #ifndef _PROTO_H #include "Proto.h" #endif #include "SFMFTypes.h" class ProtoTextureTransform : public Proto { public: ProtoTextureTransform(Scene *scene); virtual Node *create(Scene *scene); FieldIndex center; FieldIndex rotation; FieldIndex scale; FieldIndex translation; }; class NodeTextureTransform : public Node { public: NodeTextureTransform(Scene *scene, Proto *proto); virtual int getType() const { return NODE_TEXTURE_TRANSFORM; } virtual Node *copy() const { return new NodeTextureTransform(*this); } virtual int getNodeClass() const { return NODE_TEXTURE_TRANSFORM; } virtual bool isInvalidChildNode(void) { return true; } virtual void bind(); virtual void unbind(); fieldMacros(SFVec2f, center, ProtoTextureTransform) fieldMacros(SFFloat, rotation, ProtoTextureTransform) fieldMacros(SFVec2f, scale, ProtoTextureTransform) fieldMacros(SFVec2f, translation, ProtoTextureTransform) }; #endif // _NODE_TEXTURETRANSFORM_H