/* * NodeTouchSensor.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include "stdafx.h" #include "NodeTouchSensor.h" #include "Proto.h" #include "FieldValue.h" #include "SFBool.h" #include "Field.h" ProtoTouchSensor::ProtoTouchSensor(Scene *scene) : Proto(scene, "TouchSensor") { enabled.set( addExposedField(SFBOOL, "enabled", new SFBool(true))); addEventOut(SFVEC3F, "hitNormal_changed"); addEventOut(SFVEC3F, "hitPoint_changed", EOF_RECOMMENDED); addEventOut(SFVEC2F, "hitTexCoord_changed"); addEventOut(SFBOOL, "isActive"); addEventOut(SFBOOL, "isOver"); addEventOut(SFTIME, "touchTime", EOF_RECOMMENDED); } Node * ProtoTouchSensor::create(Scene *scene) { return new NodeTouchSensor(scene, this); } NodeTouchSensor::NodeTouchSensor(Scene *scene, Proto *def) : Node(scene, def) { }