/* * Quaternion.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _QUATERNION_H #define _QUATERNION_H #include "Vec3f.h" #include "Matrix.h" class Quaternion { public: Quaternion() { x = 0.0f; y = 0.0f; z = 0.0f; w = 1.0f; } Quaternion(float ix, float iy, float iz, float iw) { x = ix; y = iy; z = iz; w = iw; } Quaternion(const Vec3f &axis, float angle); Quaternion(const Matrix &matrix4D); float norm() const; void normalize(); Quaternion conj() const; Quaternion operator *(float f) const; Quaternion operator *(const Quaternion &q2) const; Vec3f operator *(const Vec3f &v) const; public: float x, y, z, w; }; Vec3f operator *(const Vec3f &v,const Quaternion &q); #endif // _QUATERNION_H