/* * SFFloat.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _SFFLOAT_H #define _SFFLOAT_H #ifndef _FIELDVALUE_H #include "FieldValue.h" #endif class SFFloat : public FieldValue { public: SFFloat(float value); SFFloat(void) { _value = 0.0; } // silly default virtual int getType() const { return SFFLOAT; } virtual const char *getTypeName() const { return "SFFloat"; } virtual int write(int filedes, int indent) const; // virtual int writeCC(int filedes, char* variableName) const; virtual FieldValue *copy() { return new SFFloat(*this); } float getValue() const { return _value; } virtual bool equals(const FieldValue *value) const; virtual void clamp(const FieldValue *min, const FieldValue *max); MyString getEcmaScriptComment(MyString name, int flags) const; bool isAnimateable() const { return true; } bool hasAnimationSupport() { return true; } private: float _value; }; #endif // _SFFLOAT_H