/* * SFRotation.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include #include #include "stdafx.h" #include "DuneApp.h" #include "SFRotation.h" #include "EulerAngles.h" void SFRotation::generateQuaternion() { _quaternion=Quaternion(Vec3f(_value[0], _value[1], _value[2]), _value[3]); } SFRotation::SFRotation(float x, float y, float z, float w) { _value[0] = x; _value[1] = y; _value[2] = z; _value[3] = w; this->normalize(); generateQuaternion(); _eulerDirty = true; } SFRotation::SFRotation(const float *value) { _value[0] = value[0]; _value[1] = value[1]; _value[2] = value[2]; _value[3] = value[3]; this->normalize(); generateQuaternion(); _eulerDirty = true; } SFRotation::SFRotation(Vec3f angles, int mode) { setEulerAngles(angles, mode); } SFRotation::SFRotation(void) { _value[0] = 0.0f; _value[1] = 0.0f; _value[2] = 1.0f; _value[3] = 0.0f; this->normalize(); generateQuaternion(); _eulerDirty = true; } void SFRotation::setValue(float v1, float v2, float v3, float v4) { _value[0] = v1; _value[1] = v2; _value[2] = v3; _value[3] = v4; } void SFRotation::setValue(int index, float value) { assert(index >= 0 && index < 4); _value[index] = value; } void SFRotation::normalize() { float rlen = (float) sqrt(_value[0] * _value[0] + _value[1] * _value[1] + _value[2] * _value[2] ); if (rlen > 0.0f) { rlen = 1.0f / rlen; _value[0] *= rlen; _value[1] *= rlen; _value[2] *= rlen; } else { // according to ISO 14997 5.8: // SFRotation: The first three values specify a normalized rotation // axis vector about which the rotation takes place. // 0 0 0 ? is not normalized, therefore it would be a invalid SFRotation _value[0] = 0; _value[1] = 0; _value[2] = 1; _value[3] = 0; } } SFRotation::SFRotation(const Quaternion &q) { Quaternion q2=q; if (fabs(q2.w) > 1) q2.normalize(); _value[0] = q2.x; _value[1] = q2.y; _value[2] = q2.z; _value[3] = 2.0f * (float) acos(q2.w); this->normalize(); generateQuaternion(); _eulerDirty = true; } SFRotation::SFRotation(const Matrix &mat) { HMatrix hmat; mat.getValue(hmat); EulerAngles a = Eul_FromHMatrix(hmat, EulOrdXYZs); setEulerAngles(Vec3f(a.x, a.y, a.z), EulOrdXYZs); } bool SFRotation::equals(const FieldValue *value) const { if (value->getType() == SFROTATION) { for (int i = 0; i < 4; i++) if (((SFRotation *) value)->getValue()[i] != _value[i]) return false; return true; } return false; } int SFRotation::write(int f, int /* indent */) const { RET_ONERROR( mywritef(f, "%g %g %g %g\n", _value[0], _value[1], _value[2], _value[3]) ) TheApp->incSelectionLinenumber(); return 0; } Vec3f SFRotation::getEulerAngles(int order) { if (_eulerDirty || _eulerOrder != order) { Vec3f v(_value[0], _value[1], _value[2]); Quaternion q(v, _value[3]); EulerAngles a; a = Eul_FromQuat(q, order); _euler = Vec3f(RAD2DEG(a.x), RAD2DEG(a.y), RAD2DEG(a.z)); _eulerOrder = order; _eulerDirty = false; } return _euler; } const Quaternion & SFRotation::getQuat() const { return _quaternion; } void SFRotation::setEulerAngles(Vec3f angles, int order) { Quat q; EulerAngles a; a.x = DEG2RAD(angles.x); a.y = DEG2RAD(angles.y); a.z = DEG2RAD(angles.z); a.w = (float) order; q = Eul_ToQuat(a); _value[0] = q.x; _value[1] = q.y; _value[2] = q.z; _value[3] = 2.0f * (float) acos(q.w); _quaternion = Quaternion(q.x, q.y, q.z, q.w); this->normalize(); _euler = angles; _eulerOrder = order; _eulerDirty = false; } Vec3f SFRotation::operator *(const Vec3f &v) const { return _quaternion * v; } MyString SFRotation::getEcmaScriptComment(MyString name, int flags) const { const char *indent = ((FieldValue *)this)->getEcmaScriptIndent(flags); MyString ret; ret = ""; if (TheApp->GetEcmaScriptAddAllowedValues()) { ret += indent; ret += "// allowed values:\n"; ret += indent; ret += " // 4 floating point numbers\n"; ret += indent; ret += " // 3 numbers: normalized axis vector"; ret += " + 1 number: angle (0 to 2 * pi)\n"; } if (TheApp->GetEcmaScriptAddAllowedComponents()) { ret += indent; ret += "// allowed components:\n"; ret += indent; ret += " // x: "; ret += name; ret += ".x or "; ret += name; ret += "[0]\n"; ret += indent; ret += " // y: "; ret += name; ret += ".y or "; ret += name; ret += "[1]\n"; ret += indent; ret += " // z: "; ret += name; ret += ".z or "; ret += name; ret += "[2]\n"; ret += indent; ret += " // angle: "; ret += name; ret += ".a or "; ret += name; ret += "[3]\n"; } if (TheApp->GetEcmaScriptAddAvailableFunctions()) { ret += indent; ret += "// available functions:\n"; if (flags != EL_EVENT_IN) { ret += indent; ret += " // "; ret += name; ret += " = new SFRotation(float_x, float_y, float_z, float_a);\n"; ret += indent; ret += " // "; ret += name; ret += " = new SFRotation(sfvec3f_axis, float_angle);\n"; ret += indent; ret += " // "; ret += name; ret += " = new SFRotation(sfvec3f_fromVector, sfvec3f_toVector);\n"; ret += indent; ret += " // "; ret += name; ret += " = sfrotation_rot.inverse();\n"; ret += indent; ret += " // "; ret += name; ret += " = sfrotation_rot.multiply(sfrotation_rot2);\n"; ret += indent; ret += " // "; ret += name; ret += " = sfrotation_rot.slerp(sfrotation_dest,float_t);\n"; } if (flags != EL_EVENT_OUT) { ret += indent; ret += " // sfvec3f_axis = "; ret += name; ret += ".getAxis();\n"; ret += indent; ret += " // sfvec3f_vec = "; ret += name; ret += ".multVec(sfvec3f_vec);\n"; ret += indent; ret += " // "; ret += name; ret += ".setAxis(sfvec3f_vec);\n"; ret += indent; ret += " // string_str = "; ret += name; ret += ".toString();\n"; } } if (TheApp->GetEcmaScriptAddExampleUsage()) { ret += indent; ret += "// example usage:\n"; if (flags != EL_EVENT_IN) { ret += indent; ret += " // "; ret += name; ret += " = new SFRotation(0, 0, 1, Math.PI / 4.0);\n"; ret += indent; ret += " // "; ret += name; ret += ".a = Math.PI / 2.0;\n"; } if (flags != EL_EVENT_OUT) { ret += indent; ret += " // float_x = "; ret += name; ret += ".x;\n"; } if (flags == EL_FIELD_DEF) { ret += indent; ret += " // "; ret += name; ret += " = "; ret += name; ret += ".inverse();\n"; } } return ret; } void SFRotation::flip(int index) { _value[index] *= -1.0; _value[3] *= -1.0; }