/* * SFRotationItem.cpp * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #include "SFRotationItem.h" #include "SFRotation.h" #include "FieldView.h" #include "DuneApp.h" SFRotationItem::SFRotationItem(FieldView *view) : FieldViewItem(view) { } void SFRotationItem::Draw(SDC dc, int x, int y) { int rotationOrder = TheApp->GetRotationOrder(); const char *title = TheApp->GetRotationTitle(); #ifdef HAVE_EULER_ROT Vec3f v = ((SFRotation *) _value)->getEulerAngles(rotationOrder); float f[3] = {v.x, v.y, v.z}; DrawFloats(f, 3, title, dc, x, y+_view->GetItemHeight() - 3, _view->GetFloatWidth()); #else DrawFloats(((SFRotation *) _value)->getValue(),4,title, dc, x, y+_view->GetItemHeight() - 3,_view->GetFloatWidth()); #endif } FieldValue * SFRotationItem::OnMouseMove(FieldValue *value, int index, int delta) { SFRotation *oldValue = (SFRotation *) value; SFRotation *newValue = new SFRotation(*oldValue); if (index<3) { int rotationOrder = TheApp->GetRotationOrder(); Vec3f v; float v2[3]; v = oldValue->getEulerAngles(rotationOrder); v2[0] = v.x; v2[1] = v.y; v2[2] = v.z; v2[index] += delta; newValue->setEulerAngles(v2, rotationOrder); } return newValue; } int SFRotationItem::GetFieldOffset(int xpos) const { int offset = xpos / _view->GetFloatWidth(); #ifdef HAVE_EULER_ROT if (offset > 2) offset = 2; #else if (offset > 3) offset = 3; #endif return offset; } void SFRotationItem::StartEditing(MyString &str, int offset) { int order = TheApp->GetRotationOrder(); char buf[30]; #ifdef HAVE_EULER_ROT Vec3f v = ((SFRotation *) _value)->getEulerAngles(order); sprintf(buf, "%g", ((const float *) &v)[offset]); #else float v[4]; for (int i=0;i<4;i++) v[i]=((SFRotation *) _value)->getValue()[i]; sprintf(buf, "%g", ((const float *) v)[offset]); #endif str = buf; } FieldValue * SFRotationItem::StopEditing(const char *str, int offset) { int order = TheApp->GetRotationOrder(); #ifdef HAVE_EULER_ROT Vec3f v; float v2[3]; v = ((SFRotation *) _value)->getEulerAngles(order); v2[0] = v.x; v2[1] = v.y; v2[2] = v.z; v2[offset] = (float) atof(str); return new SFRotation(Vec3f(v2), order); #else float v2[4]; for (int i=0;i<4;i++) v2[i]=((SFRotation *) _value)->getValue()[i]; v2[offset] = (float) atof(str); return new SFRotation(v2); #endif }