/* * Scene3DView.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _SCENE3DVIEW_H #define _SCENE3DVIEW_H #include "Vec3f.h" #include "Quaternion.h" #include "Matrix.h" #include "SceneView.h" #include "InputDevice.h" class SFVec3f; #include "swttypedef.h" class Scene; class Scene3DView : public SceneView { public: Scene3DView(Scene *scene, SWND parent); virtual ~Scene3DView(); virtual void OnDraw(int x, int y, int width, int height); virtual void OnKeyDown(int key, int x, int y, int modifiers); virtual void OnMouseEnter(); virtual void OnMouseLeave(); virtual void OnMouseMove(int x, int y, int modifiers); virtual void OnLButtonDown(int x, int y, int modifiers); virtual void OnMButtonDown(int x, int y, int modifiers); virtual void OnRButtonDown(int x, int y, int modifiers); virtual void OnLButtonUp(int x, int y, int modifiers); virtual void OnMButtonUp(int x, int y, int modifiers); virtual void OnUpdate(SceneView *sender, int type, Hint *hint); virtual void OnSize(int width, int height); int readInputDevice(void); void Transform3D(const Path* path, InputDevice* inputDevice); void Navigate3D(InputDevice * inputDevice); void Handle3D(const Path* path,InputDevice* inputDevice, int handle); protected: Quaternion &getQuat(const Path* path); float constrainLine(float x1, float y1, float z1, float x2, float y2, float z2) const; void constrainPlane(float x1, float y1, float z1, float x2, float y2, float z2, float *x, float *y) const; Vec3f constrainSphere(const Vec3f &euler, float dx, float dy, const Matrix &mat); bool destroySelf() { return false; } // Generated message map functions protected: SDC _dc; SGLC _glc; bool _trackMouse; int _trackX; int _trackY; Vec3f _offset; bool _backedUp; SFVec3f *_oldCameraPos; Vec3f _trackBase; SCURSOR _cursorArrow; SCURSOR _cursorZoom; SCURSOR _cursorRotate; SCURSOR _cursorMove; SCURSOR _cursorNone; Matrix _handleMatrix; bool _button1down; bool _button2down; STIMER _InputDeviceTimer; bool _fieldEdit; int _transCenterField; int _transRotationField; int _transScaleField; int _transTranslationField; int _viewOrientationField; int _viewPositionField; int _mouseX; int _mouseY; bool _hitHandle; }; #endif // !defined(_SCENE3DVIEW_H)