/* * ScriptDialog.h * * Copyright (C) 2003 J. "MUFTI" Scheurich * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _SCRIPT_DIALOG_H #define _SCRIPT_DIALOG_H #ifndef _DIALOG_H #include "Dialog.h" #endif #include "NodeScript.h" #include "Scene.h" #include "Array.h" #include "swt.h" class ScriptEdit; #include "swttypedef.h" class ScriptDialog : public Dialog { public: ScriptDialog(SWND parent, Node* oldNode); virtual ~ScriptDialog(); void OnEditorReadyCallback(void); void drawInterface(void); void accountYmax(); protected: void LoadData(); virtual void addEvent(bool onlyTry = false); virtual void changeEvent(); virtual bool deleteEvent(); virtual bool Validate(); void buildInterfaceData(void); void setWidgets(char *eventString, int typeEnum, const char *eventName); void eraseWidgets(void); void OnCommand(int id); void stopClick(void) { _canClick = false; } void startClick(void) { _canClick = true; } private: NodeScript *_scriptNode; bool _okFlag; bool _canClick; ScriptEdit *_scriptEdit; }; #endif