/* * Util.h * * Copyright (C) 1999 Stephen F. White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program (see the file "COPYING" for details); if * not, write to the Free Software Foundation, Inc., 675 Mass Ave, * Cambridge, MA 02139, USA. */ #ifndef _UTIL_H #define _UTIL_H #ifndef _VEC3F_H #include "Vec3f.h" #endif extern float boxCorners[8][3]; extern float boxTexCoords[4][2]; extern int boxIndices[24]; extern float spereCorners[6][3]; extern float CylinderCorners[6][3]; extern float ConeCorners[5][3]; enum BoxHandles { TRF = 6, TLF = 5, TRB = 2, TLB = 3, BRF = 7, BLF = 4, BRB = 1, BLB = 0 }; enum spereHandles { /*STRF = 6,*/ STLF = 5, STRB = 2, STLB = 3,/* SBRF = 7*/ SBLF = 4, SBRB = 1, SBLB = 0 }; enum CylinderHandles { /*STRF = 6,*/ CTLF = 5, CTRB = 2, CTLB = 3,/* SBRF = 7*/ CBLF = 4, CBRB = 1, CBLB = 0 }; enum ConeHandles { COTRB = 2, COTLB = 3,/* SBRF = 7*/ COBLF = 4, COBRB = 1, COBLB = 0 }; class Util { public: static void DrawBox(float sizeX, float sizeY, float sizeZ); static Vec3f IntersectSphere(float x1, float y1, float z1, float x2, float y2, float z2); static bool IntersectLines(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); // for viewing with anaglyph glasses, // color settings have to be replaced with color settings of the gray value static float grayFromColor(float r, float g, float b); static void myGlColor3f(float r, float g, float b); static void myGlColor4f(float r, float g, float b, float a); static void myGlColor3fv(const float *c); static void myGlColor4fv(const float *c); static void myGlMaterialfv(GLenum face, GLenum pname, const float *params); }; #endif // _UTIL_H